public void Init(PlayerConfig player, CharacterConfig character) { gameObject.name = "Player " + player.number + " (" + character.name + ")"; inputMap = new InputMap(player.number); ApplyPlayerConfig(player); base.Init(character); ui = Instantiate(playerUIPrefab).GetComponent <PlayerUIController> (); ui.Init(player, character, abilities, ult); // PROTOTYPE TESTING PrototypeInfo prototypeInfo = GameObject.FindObjectOfType <PrototypeInfo> (); transform.position = prototypeInfo.GetPlayerPrototypePosition(player.number); }