예제 #1
0
    private void startUserPhase()
    {
        PlayerTurnAnimation playerTurnAnimation = GUIManager.instance.createPlayerTurnAnimation();

        playerTurnAnimation.init();
        playerTurnAnimation.e_end += startPlayerTurn;
    }
예제 #2
0
    private void catchNoGoalEnd()
    {
        ApplicationFactory.instance.m_messageBus.CurrentSceneEnded -= catchNoGoalEnd;

        //Set new turn
        PlayerTurnAnimation playerTurnAnimation = GUIManager.instance.createPlayerTurnAnimation();

        playerTurnAnimation.init();
        playerTurnAnimation.e_end += startPlayerTurn;
    }
예제 #3
0
    private void cutNoPassEnd()
    {
        m_cutInfo.m_cutPlayer.cutEnd -= cutNoPassEnd;

        //Set new turn
        PlayerTurnAnimation playerTurnAnimation = GUIManager.instance.createPlayerTurnAnimation();

        playerTurnAnimation.init();
        playerTurnAnimation.e_end += startPlayerTurn;
    }
예제 #4
0
    private void tackleNoDribbleEnd()
    {
        tackleEnded -= tackleNoDribbleEnd;

        //Set new turn
        PlayerTurnAnimation playerTurnAnimation = GUIManager.instance.createPlayerTurnAnimation();

        playerTurnAnimation.init();
        playerTurnAnimation.e_end += startPlayerTurn;
    }