private static void BattleVictory(EventMoveMap eventMoveMap, MapManager mapManager) { AllEventManager allEventMgr = AllEventManager.GetInstance(); AllSceneManager allSceneMgr = AllSceneManager.GetInstance(); PlayerTrainerData playerTrainerData = PlayerTrainerData.GetInstance(); EnemyTrainerData enemyTrainerData = EnemyTrainerData.GetInstance(); mapManager.GetNovelWindowParts().GetNovelBlinkIconParts().GetNovelBlinkIconEventSprite().blinkTimeRegulation_ = 0.5f; mapManager.GetNovelWindowParts().GetNovelBlinkIconParts().GetNovelBlinkIconEventSprite().GetBlinkState().state_ = UpdateSpriteRendererProcessBlink.In; //技の取得 for (int i = 13; i < 26; ++i) { playerTrainerData.SkillAdd(new SkillData((SkillDataNumber)i)); } //BGMの再生 AllSceneManager.GetInstance().GetPublicAudioParts().GetBGMAudioSource().clip = ResourcesSoundsLoader.GetInstance().GetSounds(SoundsPathSupervisor.GetInstance().GetPathDreamers_Map()); AllSceneManager.GetInstance().GetPublicAudioParts().GetBGMAudioSource().Play(); //選択肢の有り mapManager.monsterTradeSelectActive_ = true; //階層の移動の解放 mapManager.GetFloorObjects().GetEventMoveMaps(1).executeEventNum_ = 1; mapManager.GetFloorObjects().GetEventMoveMaps(2).executeEventNum_ = 1; //ドアの解放 mapManager.GetFloorObjects().GetEventMoveMaps(1).GetEventSpriteRenderer().GetSpriteRenderer().sprite = null; mapManager.GetFloorObjects().GetEventMoveMaps(2).GetEventSpriteRenderer().GetSpriteRenderer().sprite = null; mapManager.GetFloorObjects().GetEventMoveMaps(3).GetEventSpriteRenderer().GetSpriteRenderer().sprite = null; mapManager.GetFloorObjects().GetEventMoveMaps(4).GetEventSpriteRenderer().GetSpriteRenderer().sprite = null; //手持ちモンスターの回復 for (int i = 0; i < playerTrainerData.GetHaveMonsterSize(); ++i) { playerTrainerData.GetMonsterDatas(i).battleActive_ = true; playerTrainerData.GetMonsterDatas(i).nowHitPoint_ = playerTrainerData.GetMonsterDatas(i).RealHitPoint(); } //クリア階層の増加 playerTrainerData.clearMapFloor_ += 1; //エネミーの設定 enemyTrainerData.SetTrainerData(ResourcesEnemyTrainerDatasLoader.GetInstance().GetEnemyTrainerDatas(2)); ////技の取得 //for (int i = 29; i < 43; ++i) { // playerTrainerData.SkillAdd(new SkillData((SkillDataNumber)i)); //} //playerTrainerData.SkillAdd(new SkillData((SkillDataNumber)47)); //ノベル処理 { string context = ResourcesTextsLoader.GetInstance().GetTexts("Girl/BattleVictory1"); EventMoveMap.NovelEvent(mapManager.GetNovelWindowParts(), context, mapManager.GetCharacterEventSprite()); } //イベントの最後 allEventMgr.EventFinishSet(); }
private static void BattleLose(EventMoveMap eventMoveMap, MapManager mapManager) { AllEventManager allEventMgr = AllEventManager.GetInstance(); AllSceneManager allSceneMgr = AllSceneManager.GetInstance(); PlayerTrainerData playerTrainerData = PlayerTrainerData.GetInstance(); EnemyTrainerData enemyTrainerData = EnemyTrainerData.GetInstance(); mapManager.GetNovelWindowParts().GetNovelBlinkIconParts().GetNovelBlinkIconEventSprite().blinkTimeRegulation_ = 0.5f; mapManager.GetNovelWindowParts().GetNovelBlinkIconParts().GetNovelBlinkIconEventSprite().GetBlinkState().state_ = UpdateSpriteRendererProcessBlink.In; //BGMの再生 AllSceneManager.GetInstance().GetPublicAudioParts().GetBGMAudioSource().clip = ResourcesSoundsLoader.GetInstance().GetSounds(SoundsPathSupervisor.GetInstance().GetPathDreamers_Map()); AllSceneManager.GetInstance().GetPublicAudioParts().GetBGMAudioSource().Play(); //手持ちモンスターの回復 for (int i = 0; i < playerTrainerData.GetHaveMonsterSize(); ++i) { playerTrainerData.GetMonsterDatas(i).battleActive_ = true; playerTrainerData.GetMonsterDatas(i).nowHitPoint_ = playerTrainerData.GetMonsterDatas(i).RealHitPoint(); } //ノベル処理 { string context = ResourcesTextsLoader.GetInstance().GetTexts("FinalDocter/BattleLose1"); EventMoveMap.NovelEvent(mapManager.GetNovelWindowParts(), context, mapManager.GetCharacterEventSprite()); } //プレイヤーデータの初期化 PlayerTrainerData.ReleaseInstance(); //選択肢の初期化 mapManager.GetCommandParts().gameObject.SetActive(false); mapManager.GetCommandParts().SelectReset(new Vector3(-0.6f, 0.85f, -4)); //フェードアウト allEventMgr.EventSpriteRendererSet( allSceneMgr.GetPublicFrontScreen().GetEventScreenSprite() , null , new Color(allSceneMgr.GetPublicFrontScreen().GetEventScreenSprite().GetSpriteRenderer().color.r, allSceneMgr.GetPublicFrontScreen().GetEventScreenSprite().GetSpriteRenderer().color.g, allSceneMgr.GetPublicFrontScreen().GetEventScreenSprite().GetSpriteRenderer().color.b, 255) ); allEventMgr.EventSpriteRenderersUpdateExecuteSet(EventSpriteRendererEventManagerExecute.ChangeColor); allEventMgr.AllUpdateEventExecute(3.5f); //イベントの最後 //シーンの切り替え //allEventMgr.SceneChangeEventSet(SceneState.Title, SceneChangeMode.Change); //ゲームの終了 t13.UnityUtil.GameQuit(); }
private static void BattleLose(EventMoveMap eventMoveMap, MapManager mapManager) { AllEventManager allEventMgr = AllEventManager.GetInstance(); AllSceneManager allSceneMgr = AllSceneManager.GetInstance(); PlayerTrainerData playerTrainerData = PlayerTrainerData.GetInstance(); EnemyTrainerData enemyTrainerData = EnemyTrainerData.GetInstance(); mapManager.GetNovelWindowParts().GetNovelBlinkIconParts().GetNovelBlinkIconEventSprite().blinkTimeRegulation_ = 0.5f; mapManager.GetNovelWindowParts().GetNovelBlinkIconParts().GetNovelBlinkIconEventSprite().GetBlinkState().state_ = UpdateSpriteRendererProcessBlink.In; //BGMの再生 allSceneMgr.GetPublicAudioParts().GetBGMAudioSource().clip = ResourcesSoundsLoader.GetInstance().GetSounds(SoundsPathSupervisor.GetInstance().GetPathDreamers_Map()); allSceneMgr.GetPublicAudioParts().GetBGMAudioSource().Play(); //手持ちモンスターの回復 for (int i = 0; i < playerTrainerData.GetHaveMonsterSize(); ++i) { playerTrainerData.GetMonsterDatas(i).battleActive_ = true; playerTrainerData.GetMonsterDatas(i).nowHitPoint_ = playerTrainerData.GetMonsterDatas(i).RealHitPoint(); } //ノベル処理 { string context = ResourcesTextsLoader.GetInstance().GetTexts("Man/BattleLose1"); EventMoveMap.NovelEvent(mapManager.GetNovelWindowParts(), context, mapManager.GetCharacterEventSprite()); } //フェードアウト allEventMgr.EventSpriteRendererSet( allSceneMgr.GetPublicFrontScreen().GetEventScreenSprite() , null , new Color(0, 0, 0, 1) ); allEventMgr.EventSpriteRenderersUpdateExecuteSet(EventSpriteRendererEventManagerExecute.ChangeColor); allEventMgr.AllUpdateEventExecute(0.4f); //ウェイト allEventMgr.EventWaitSet(allSceneMgr.GetEventWaitTime() * 2); //フェードイン allEventMgr.EventSpriteRendererSet( allSceneMgr.GetPublicFrontScreen().GetEventScreenSprite() , null , new Color(0, 0, 0, 0) ); allEventMgr.EventSpriteRenderersUpdateExecuteSet(EventSpriteRendererEventManagerExecute.ChangeColor); allEventMgr.AllUpdateEventExecute(0.4f); //イベントの最後 allEventMgr.EventFinishSet(); }
public void ContinueDataSave() { PlayerTrainerData playerData = PlayerTrainerData.GetInstance(); var SavePath = Application.persistentDataPath + "/DreamersAcademy.save"; Debug.Log("path: " + SavePath); // iOSでは下記設定を行わないとエラーになる #if UNITY_IPHONE Environment.SetEnvironmentVariable("MONO_REFLECTION_SERIALIZER", "yes"); #endif // 保存 GameSaveData save = new GameSaveData(); //モンスターのデータ for (int i = 0; i < 3; ++i) { //モンスターのデータの保存 save.haveMonsterNumber_[i] = playerData.GetMonsterDatas(i).tribesData_.monsterNumber_; //モンスターのデータの技の保存 save.haveMonsterSkillNumber_[i, 0] = playerData.GetMonsterDatas(i).GetSkillDatas(0).skillNumber_; save.haveMonsterSkillNumber_[i, 1] = playerData.GetMonsterDatas(i).GetSkillDatas(1).skillNumber_; save.haveMonsterSkillNumber_[i, 2] = playerData.GetMonsterDatas(i).GetSkillDatas(2).skillNumber_; save.haveMonsterSkillNumber_[i, 3] = playerData.GetMonsterDatas(i).GetSkillDatas(3).skillNumber_; } //技のデータ for (int i = 0; i < playerData.GetHaveSkillSize(); ++i) { save.haveSkillNumber_[i] = playerData.GetSkillDatas(i).skillNumber_; } //マップのデータ save.nowMapFloor_ = 0; save.clearTimes_ = playerData.clearTimes_ + 1; save.clearMapFloor_ = 0; //チュートリアルのデータ save.clearTutorial_ = playerData.clearTutorial_; using (FileStream fs = new FileStream(SavePath, FileMode.Create, FileAccess.Write)) { BinaryFormatter bf = new BinaryFormatter(); bf.Serialize(fs, save); } }
public override void init(MonsterMenuManager monsterMenuManager) { PlayerTrainerData playerData = PlayerTrainerData.GetInstance(); monsterMenuManager.GetMonsterActionCommandParts().CommandWindowChoiceTextChange(0, " いれかえ"); //StatusInfosPartsのモンスター情報の変更 for (int i = 0; i < playerData.GetMonsterDatasLength() / 2; ++i) { if (i == 0) { monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(monsterMenuManager.GetBulletParts().GetEventStatusInfosPartsSize() / 2).MonsterStatusInfoSet(playerData.GetMonsterDatas(i)); } else { monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(i + monsterMenuManager.GetBulletParts().GetEventStatusInfosPartsSize() / 2).MonsterStatusInfoSet(playerData.GetMonsterDatas(i)); monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(-i + monsterMenuManager.GetBulletParts().GetEventStatusInfosPartsSize() / 2).MonsterStatusInfoSet(playerData.GetMonsterDatas(playerData.GetMonsterDatasLength() - i)); } } //MagazinePartsのSDの画像の変更 for (int i = 0; i < monsterMenuManager.GetMagazineParts().GetMonsterSDsPartsCount(); ++i) { monsterMenuManager.GetMagazineParts().GetMonsterSDsParts(i).GetMonsterSDEventSpriteRenderer().GetSpriteRenderer().sprite = playerData.GetMonsterDatas(i).tribesData_.SDTex_; } //モンスターのパラメーターの反映 monsterMenuManager.GetParameterInfoFrameParts().MonsterDataReflect(playerData.GetMonsterDatas(0)); //モンスターの技の名前の反映 for (int i = 0; i < monsterMenuManager.GetSkillCommandParts().GetCommandWindowTextsCount(); ++i) { monsterMenuManager.GetSkillCommandParts().CommandWindowChoiceTextChange(i, " " + playerData.GetMonsterDatas(0).GetSkillDatas(i).skillName_); } }
private static void BattleVictory(EventMoveMap eventMoveMap, MapManager mapManager) { AllEventManager allEventMgr = AllEventManager.GetInstance(); AllSceneManager allSceneMgr = AllSceneManager.GetInstance(); PlayerTrainerData playerTrainerData = PlayerTrainerData.GetInstance(); EnemyTrainerData enemyTrainerData = EnemyTrainerData.GetInstance(); mapManager.GetNovelWindowParts().GetNovelBlinkIconParts().GetNovelBlinkIconEventSprite().blinkTimeRegulation_ = 0.5f; mapManager.GetNovelWindowParts().GetNovelBlinkIconParts().GetNovelBlinkIconEventSprite().GetBlinkState().state_ = UpdateSpriteRendererProcessBlink.In; //BGMの再生 AllSceneManager.GetInstance().GetPublicAudioParts().GetBGMAudioSource().clip = ResourcesSoundsLoader.GetInstance().GetSounds(SoundsPathSupervisor.GetInstance().GetPathDreamers_Map()); AllSceneManager.GetInstance().GetPublicAudioParts().GetBGMAudioSource().Play(); //手持ちモンスターの回復 for (int i = 0; i < playerTrainerData.GetHaveMonsterSize(); ++i) { playerTrainerData.GetMonsterDatas(i).battleActive_ = true; playerTrainerData.GetMonsterDatas(i).nowHitPoint_ = playerTrainerData.GetMonsterDatas(i).RealHitPoint(); } //ノベル処理 { string context = ResourcesTextsLoader.GetInstance().GetTexts("FinalDocter/BattleVictory1"); EventMoveMap.NovelEvent(mapManager.GetNovelWindowParts(), context, mapManager.GetCharacterEventSprite()); } //フェードアウト allEventMgr.EventSpriteRendererSet( allSceneMgr.GetPublicFrontScreen().GetEventScreenSprite() , null , new Color(allSceneMgr.GetPublicFrontScreen().GetEventScreenSprite().GetSpriteRenderer().color.r, allSceneMgr.GetPublicFrontScreen().GetEventScreenSprite().GetSpriteRenderer().color.g, allSceneMgr.GetPublicFrontScreen().GetEventScreenSprite().GetSpriteRenderer().color.b, 255) ); allEventMgr.EventSpriteRenderersUpdateExecuteSet(EventSpriteRendererEventManagerExecute.ChangeColor); allEventMgr.AllUpdateEventExecute(2.0f); //イベントの最後 //シーンの切り替え if (playerTrainerData.clearTimes_ > 0) { allEventMgr.SceneChangeEventSet(SceneState.GameContinue, SceneChangeMode.Change); } else { allEventMgr.SceneChangeEventSet(SceneState.Ending, SceneChangeMode.Change); } }
public override BugMenuSceneProcess Update(BugMenuManager bugMenuManager) { AllEventManager eventMgr = AllEventManager.GetInstance(); AllSceneManager sceneMgr = AllSceneManager.GetInstance(); PlayerTrainerData playerData = PlayerTrainerData.GetInstance(); eventMgr.EventUpdate(); if (sceneMgr.inputProvider_.UpSelect() || sceneMgr.inputProvider_.MouseWheelValue() > 0) { //表示する技がまだあったら if (skillSelectNum_ > 0) { //SE bugMenuManager.GetInputSoundProvider().UpSelect(); --skillSelectNum_; //一番上からスクロールさせようとしたら if (bugMenuManager.GetCommandParts().SelectNumber() == 0) { //技の名前を更新する for (int i = skillSelectNum_, j = 0; i < skillSelectNum_ + bugMenuManager.GetCommandParts().GetCommandWindowTextsCount(); ++i) { bugMenuManager.GetCommandParts().CommandWindowChoiceTextChange(j, " " + bugMenuManager.GetSkillTradeActiveSkills(i).skillName_); ++j; } //カーソルを戻す //bugMenuManager.GetCommandParts().CommandSelect(1, new Vector3(0, -1.0f, 0)); //downCursorの表示 bugMenuManager.GetDownCursor().gameObject.SetActive(true); if (skillSelectNum_ == 0) { //upCursorの表示 bugMenuManager.GetUpCursor().gameObject.SetActive(false); } } //選択肢の処理 bugMenuManager.GetCommandParts().CommandSelectUp(new Vector3(0, 1.0f, 0)); //技の情報の反映 bugMenuManager.GetInfoFrameParts().SkillInfoReflect(bugMenuManager.GetSkillTradeActiveSkills(skillSelectNum_)); } } else if (sceneMgr.inputProvider_.DownSelect() || sceneMgr.inputProvider_.MouseWheelValue() < 0) { //表示する技がまだあったら if (skillSelectNum_ < bugMenuManager.GetSkillTradeActiveSkillsCount() - 1) { //SE bugMenuManager.GetInputSoundProvider().DownSelect(); ++skillSelectNum_; //一番下からスクロールさせようとしたら if (bugMenuManager.GetCommandParts().SelectNumber() == bugMenuManager.GetCommandParts().GetCommandWindowTextsCount() - 1) { //技の名前を更新する for (int i = skillSelectNum_ - bugMenuManager.GetCommandParts().GetCommandWindowTextsCount() + 1, j = 0; i < skillSelectNum_ + 1; ++i) { bugMenuManager.GetCommandParts().CommandWindowChoiceTextChange(j, " " + bugMenuManager.GetSkillTradeActiveSkills(i).skillName_); ++j; } //カーソルを戻す //bugMenuManager.GetCommandParts().CommandSelect(-1, new Vector3(0, 1.0f, 0)); //upCursorの表示 bugMenuManager.GetUpCursor().gameObject.SetActive(true); if (skillSelectNum_ == bugMenuManager.GetSkillTradeActiveSkillsCount() - 1) { //downCursorの表示 bugMenuManager.GetDownCursor().gameObject.SetActive(false); } } //選択肢の処理 bugMenuManager.GetCommandParts().CommandSelectDown(new Vector3(0, -1.0f, 0)); //技の情報の反映 bugMenuManager.GetInfoFrameParts().SkillInfoReflect(bugMenuManager.GetSkillTradeActiveSkills(skillSelectNum_)); } } else if (sceneMgr.inputProvider_.RightSelect()) { } else if (sceneMgr.inputProvider_.LeftSelect()) { } else if (sceneMgr.inputProvider_.SelectEnter() || sceneMgr.inputProvider_.SelectMouseLeftTrigger()) { //技を習得できるか if (playerData.GetMonsterDatas(MonsterMenuManager.skillTradeSelectMonsterNumber_).SkillTradeCheck(bugMenuManager.GetSkillTradeActiveSkills(skillSelectNum_).elementType_.state_)) { //SE bugMenuManager.GetInputSoundProvider().SelectEnter(); MonsterMenuManager.skillTradeActive_ = true; MonsterMenuManager.skillTradeSkillData_ = new SkillData((SkillDataNumber)bugMenuManager.GetSkillTradeActiveSkills(skillSelectNum_).skillNumber_); sceneMgr.inputProvider_ = new InactiveInputProvider(); //フェードアウト eventMgr.EventSpriteRendererSet( sceneMgr.GetPublicFrontScreen().GetEventScreenSprite() , null , new Color(sceneMgr.GetPublicFrontScreen().GetEventScreenSprite().GetSpriteRenderer().color.r, sceneMgr.GetPublicFrontScreen().GetEventScreenSprite().GetSpriteRenderer().color.g, sceneMgr.GetPublicFrontScreen().GetEventScreenSprite().GetSpriteRenderer().color.b, 255) ); eventMgr.EventSpriteRenderersUpdateExecuteSet(EventSpriteRendererEventManagerExecute.ChangeColor); eventMgr.AllUpdateEventExecute(0.4f); //シーンの切り替え MonsterMenuManager.SetProcessStateProvider(new MonsterMenuSceneNormalProcessStateProvider()); eventMgr.SceneChangeEventSet(SceneState.MonsterMenu, SceneChangeMode.Continue); } } else if (sceneMgr.inputProvider_.SelectBack() || sceneMgr.inputProvider_.SelectMouseRightTrigger()) { MonsterMenuManager.skillTradeActive_ = true; MonsterMenuManager.skillTradeSkillData_ = null; sceneMgr.inputProvider_ = new InactiveInputProvider(); //フェードアウト eventMgr.EventSpriteRendererSet( sceneMgr.GetPublicFrontScreen().GetEventScreenSprite() , null , new Color(sceneMgr.GetPublicFrontScreen().GetEventScreenSprite().GetSpriteRenderer().color.r, sceneMgr.GetPublicFrontScreen().GetEventScreenSprite().GetSpriteRenderer().color.g, sceneMgr.GetPublicFrontScreen().GetEventScreenSprite().GetSpriteRenderer().color.b, 255) ); eventMgr.EventSpriteRenderersUpdateExecuteSet(EventSpriteRendererEventManagerExecute.ChangeColor); eventMgr.AllUpdateEventExecute(0.4f); //シーンの切り替え MonsterMenuManager.SetProcessStateProvider(new MonsterMenuSceneNormalProcessStateProvider()); eventMgr.SceneChangeEventSet(SceneState.MonsterMenu, SceneChangeMode.Continue); } else if (sceneMgr.inputProvider_.SelectNovelWindowActive()) { } else if (sceneMgr.inputProvider_.SelectMenu()) { } return(bugMenuManager.GetProcessProvider().state_); }
public override MonsterMenuSceneProcess Update(MonsterMenuManager monsterMenuManager) { AllSceneManager sceneMgr = AllSceneManager.GetInstance(); AllEventManager eventMgr = AllEventManager.GetInstance(); PlayerTrainerData playerData = PlayerTrainerData.GetInstance(); eventMgr.EventUpdate(); if (MonsterMenuManager.skillTradeActive_) { MonsterMenuManager.skillTradeActive_ = false; sceneMgr.inputProvider_ = new KeyBoardSelectInactiveTriggerInputProvider(); //技が設定されていたら if (MonsterMenuManager.skillTradeSkillData_ == null) { //フェードイン eventMgr.EventSpriteRendererSet( sceneMgr.GetPublicFrontScreen().GetEventScreenSprite() , null , new Color(sceneMgr.GetPublicFrontScreen().GetEventScreenSprite().GetSpriteRenderer().color.r, sceneMgr.GetPublicFrontScreen().GetEventScreenSprite().GetSpriteRenderer().color.g, sceneMgr.GetPublicFrontScreen().GetEventScreenSprite().GetSpriteRenderer().color.b, 0) ); eventMgr.EventSpriteRenderersUpdateExecuteSet(EventSpriteRendererEventManagerExecute.ChangeColor); eventMgr.AllUpdateEventExecute(0.4f); } else { monsterMenuManager.GetNovelWindowParts().GetNovelBlinkIconParts().GetNovelBlinkIconEventSprite().blinkTimeRegulation_ = 0.5f; monsterMenuManager.GetNovelWindowParts().GetNovelBlinkIconParts().GetNovelBlinkIconEventSprite().GetBlinkState().state_ = UpdateSpriteRendererProcessBlink.In; //スキルの行動の選択肢の初期化 nowSkillActionCommandExecuteStateProvider_.state_ = MonsterMenuSceneSkillActionCommandExecute.Swap; monsterMenuManager.GetSkillActionCommandParts().SelectReset(new Vector3(-0.6f, 0.85f, -4)); string context = "1..." + "\r\n\r\n" + "2の..." + "\r\n\r\n" + "ぽかん!" + "\r\n\r\n" + playerData.GetMonsterDatas(monsterMenuManager.selectMonsterNumber_).uniqueName_ + "は \r\n" + playerData.GetMonsterDatas(monsterMenuManager.selectMonsterNumber_).GetSkillDatas(monsterMenuManager.GetSkillCommandParts().SelectNumber()).skillName_ + "を忘れて" + "\r\n\r\n" + MonsterMenuManager.skillTradeSkillData_.skillName_ + "を 覚えた!"; List <string> contexts = t13.Utility.ContextSlice(context, "\r\n\r\n"); //技の反映 playerData.GetMonsterDatas(monsterMenuManager.selectMonsterNumber_).SkillSet(MonsterMenuManager.skillTradeSkillData_, monsterMenuManager.GetSkillCommandParts().SelectNumber()); //技の情報の反映 monsterMenuManager.GetSkillInfoFrameParts().SkillInfoReflect(PlayerTrainerData.GetInstance().GetMonsterDatas(monsterMenuManager.selectMonsterNumber_).GetSkillDatas(monsterMenuManager.GetSkillCommandParts().SelectNumber())); //モンスターの技の名前の反映 for (int i = 0; i < monsterMenuManager.GetSkillCommandParts().GetCommandWindowTextsCount(); ++i) { monsterMenuManager.GetSkillCommandParts().CommandWindowChoiceTextChange(i, " " + playerData.GetMonsterDatas(monsterMenuManager.selectMonsterNumber_).GetSkillDatas(i).skillName_); } //フェードイン eventMgr.EventSpriteRendererSet( sceneMgr.GetPublicFrontScreen().GetEventScreenSprite() , null , new Color(sceneMgr.GetPublicFrontScreen().GetEventScreenSprite().GetSpriteRenderer().color.r, sceneMgr.GetPublicFrontScreen().GetEventScreenSprite().GetSpriteRenderer().color.g, sceneMgr.GetPublicFrontScreen().GetEventScreenSprite().GetSpriteRenderer().color.b, 0) ); eventMgr.EventSpriteRenderersUpdateExecuteSet(EventSpriteRendererEventManagerExecute.ChangeColor); eventMgr.AllUpdateEventExecute(0.4f); //ウィンドウの表示 eventMgr.UpdateGameObjectSet(monsterMenuManager.GetNovelWindowParts().GetUpdateGameObject()); eventMgr.UpdateGameObjectsActiveSetExecute(true); for (int i = 0; i < contexts.Count; ++i) { //文字列の処理 eventMgr.EventTextSet(monsterMenuManager.GetNovelWindowParts().GetNovelWindowEventText(), contexts[i]); eventMgr.EventTextsUpdateExecuteSet(EventTextEventManagerExecute.CharaUpdate); eventMgr.AllUpdateEventExecute(0.6f); //Blinkの開始 eventMgr.EventSpriteRendererSet(monsterMenuManager.GetNovelWindowParts().GetNovelBlinkIconParts().GetNovelBlinkIconEventSprite()); eventMgr.EventSpriteRenderersUpdateExecuteSet(EventSpriteRendererEventManagerExecute.BlinkStart); eventMgr.AllUpdateEventExecute(); //Enterの押下待ち eventMgr.EventTriggerSet(); //Blinkの終了 eventMgr.EventSpriteRendererSet(monsterMenuManager.GetNovelWindowParts().GetNovelBlinkIconParts().GetNovelBlinkIconEventSprite()); eventMgr.EventSpriteRenderersUpdateExecuteSet(EventSpriteRendererEventManagerExecute.BlinkEnd); eventMgr.AllUpdateEventExecute(); } //ウィンドウの初期化 eventMgr.EventTextSet(monsterMenuManager.GetNovelWindowParts().GetNovelWindowEventText(), ""); eventMgr.EventTextsUpdateExecuteSet(EventTextEventManagerExecute.CharaUpdate); eventMgr.AllUpdateEventExecute(); //ウィンドウの非表示 eventMgr.UpdateGameObjectSet(monsterMenuManager.GetNovelWindowParts().GetUpdateGameObject()); eventMgr.UpdateGameObjectsActiveSetExecute(false); } //操作の変更 eventMgr.InputProviderChangeEventSet(new KeyBoardNormalTriggerInputProvider()); return(MonsterMenuSceneProcess.SkillTradeEventExecute); } //カーソルが動いていたら int commandSelectNumber = monsterMenuManager.GetSkillActionCommandParts().CommandSelectForNumber(new Vector3(), new Vector3(0, 0.55f, 0)); if (commandSelectNumber > -1) { //SE monsterMenuManager.GetInputSoundProvider().UpSelect(); nowSkillActionCommandExecuteStateProvider_.state_ = (MonsterMenuSceneSkillActionCommandExecute)monsterMenuManager.GetSkillActionCommandParts().SelectNumber() + 1; } else if (sceneMgr.inputProvider_.UpSelect()) { //選択肢が動かせたら if (monsterMenuManager.GetSkillActionCommandParts().CommandSelectUp(new Vector3(0, 0.55f, 0))) { //SE monsterMenuManager.GetInputSoundProvider().UpSelect(); nowSkillActionCommandExecuteStateProvider_.state_ = (MonsterMenuSceneSkillActionCommandExecute)monsterMenuManager.GetSkillActionCommandParts().SelectNumber() + 1; } } else if (sceneMgr.inputProvider_.DownSelect()) { //選択肢が動かせたら if (monsterMenuManager.GetSkillActionCommandParts().CommandSelectDown(new Vector3(0, -0.55f, 0))) { //SE monsterMenuManager.GetInputSoundProvider().DownSelect(); nowSkillActionCommandExecuteStateProvider_.state_ = (MonsterMenuSceneSkillActionCommandExecute)monsterMenuManager.GetSkillActionCommandParts().SelectNumber() + 1; } } else if (sceneMgr.inputProvider_.RightSelect()) { } else if (sceneMgr.inputProvider_.LeftSelect()) { } else if (sceneMgr.inputProvider_.SelectEnter() || monsterMenuManager.GetSkillActionCommandParts().MouseLeftButtonTriggerActive()) { //SE monsterMenuManager.GetInputSoundProvider().SelectEnter(); nowSkillActionCommandExecuteStateProvider_.Execute(monsterMenuManager); //スキルの行動の選択肢の初期化 nowSkillActionCommandExecuteStateProvider_.state_ = MonsterMenuSceneSkillActionCommandExecute.Swap; monsterMenuManager.GetSkillActionCommandParts().SelectReset(new Vector3(-0.6f, 0.85f, -4)); } else if (sceneMgr.inputProvider_.SelectBack() || sceneMgr.inputProvider_.SelectMouseRightTrigger()) { monsterMenuManager.GetSkillActionCommandParts().gameObject.SetActive(false); //スキルの行動の選択肢の初期化 nowSkillActionCommandExecuteStateProvider_.state_ = MonsterMenuSceneSkillActionCommandExecute.Swap; monsterMenuManager.GetSkillActionCommandParts().SelectReset(new Vector3(-0.6f, 0.85f, -4)); monsterMenuManager.GetSkillCommandParts().commandWindowChoicesColliderActive(); return(MonsterMenuSceneProcess.SkillSelect); } return(monsterMenuManager.GetNowProcessState().state_); }
public override MonsterMenuSceneProcess Update(MonsterMenuManager monsterMenuManager) { AllSceneManager sceneMgr = AllSceneManager.GetInstance(); AllEventManager eventMgr = AllEventManager.GetInstance(); PlayerTrainerData playerData = PlayerTrainerData.GetInstance(); eventMgr.EventUpdate(); if (sceneMgr.inputProvider_.UpSelect() || sceneMgr.inputProvider_.MouseWheelValue() > 0) { //SE monsterMenuManager.GetInputSoundProvider().UpSelect(); monsterMenuManager.GetMagazineParts().UpRollMagazineParts(); //操作の変更 eventMgr.InputProviderChangeEventSet(new KeyBoardNormalInputProvider()); monsterMenuManager.GetBulletParts().UpRollStatusInfoParts(); monsterMenuManager.selectMonsterNumber_ += 1; monsterMenuManager.selectMonsterNumber_ %= playerData.GetMonsterDatasLength(); //モンスターのパラメーターの反映 monsterMenuManager.GetParameterInfoFrameParts().MonsterDataReflect(playerData.GetMonsterDatas(monsterMenuManager.selectMonsterNumber_)); //モンスターの技の名前の反映 for (int i = 0; i < monsterMenuManager.GetSkillCommandParts().GetCommandWindowTextsCount(); ++i) { monsterMenuManager.GetSkillCommandParts().CommandWindowChoiceTextChange(i, " " + playerData.GetMonsterDatas(monsterMenuManager.selectMonsterNumber_).GetSkillDatas(i).skillName_); } //最後のステータスインフォパーツに反映 int referMonsterNumber = (monsterMenuManager.selectMonsterNumber_ + 2) % playerData.GetMonsterDatasLength(); if (monsterMenuManager.swapActive_ && referMonsterNumber == monsterMenuManager.swapSelectNumber_) { monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(monsterMenuManager.GetBulletParts().GetEventStatusInfosPartsSize() - 1).MonsterStatusInfoSet(playerData.GetMonsterDatas(referMonsterNumber)); monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(monsterMenuManager.GetBulletParts().GetEventStatusInfosPartsSize() - 1).GetBaseParts().GetBaseSprite().color = new Color32(222, 255, 0, 0); } else { monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(monsterMenuManager.GetBulletParts().GetEventStatusInfosPartsSize() - 1).MonsterStatusInfoSet(playerData.GetMonsterDatas(referMonsterNumber)); monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(monsterMenuManager.GetBulletParts().GetEventStatusInfosPartsSize() - 1).GetBaseParts().GetBaseSprite().color = new Color32(255, 255, 255, 0); } //状態異常の表示、非表示 monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(monsterMenuManager.GetBulletParts().GetEventStatusInfosPartsSize() - 2).GetFirstAbnormalStateInfoParts().gameObject.SetActive(true); monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(monsterMenuManager.GetBulletParts().GetEventStatusInfosPartsSize() - 2).GetSecondAbnormalStateInfoParts().gameObject.SetActive(true); monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(0).GetFirstAbnormalStateInfoParts().gameObject.SetActive(false); monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(0).GetSecondAbnormalStateInfoParts().gameObject.SetActive(false); //タイプの表示、非表示 monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(monsterMenuManager.GetBulletParts().GetEventStatusInfosPartsSize() - 2).GetFirstElementInfoParts().gameObject.SetActive(true); monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(monsterMenuManager.GetBulletParts().GetEventStatusInfosPartsSize() - 2).GetSecondElementInfoParts().gameObject.SetActive(true); monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(0).GetFirstElementInfoParts().gameObject.SetActive(false); monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(0).GetSecondElementInfoParts().gameObject.SetActive(false); sceneMgr.inputProvider_ = new InactiveInputProvider(); } else if (sceneMgr.inputProvider_.DownSelect() || sceneMgr.inputProvider_.MouseWheelValue() < 0) { //SE monsterMenuManager.GetInputSoundProvider().DownSelect(); monsterMenuManager.GetMagazineParts().DownRollMagazineParts(); //操作の変更 eventMgr.InputProviderChangeEventSet(new KeyBoardNormalInputProvider()); monsterMenuManager.GetBulletParts().DownRollStatusInfoParts(); monsterMenuManager.selectMonsterNumber_ -= 1; monsterMenuManager.selectMonsterNumber_ = System.Math.Abs((monsterMenuManager.selectMonsterNumber_ + playerData.GetMonsterDatasLength()) % playerData.GetMonsterDatasLength()); //モンスターのパラメーターの反映 monsterMenuManager.GetParameterInfoFrameParts().MonsterDataReflect(playerData.GetMonsterDatas(monsterMenuManager.selectMonsterNumber_)); //モンスターの技の名前の反映 for (int i = 0; i < monsterMenuManager.GetSkillCommandParts().GetCommandWindowTextsCount(); ++i) { monsterMenuManager.GetSkillCommandParts().CommandWindowChoiceTextChange(i, " " + playerData.GetMonsterDatas(monsterMenuManager.selectMonsterNumber_).GetSkillDatas(i).skillName_); } //最後のステータスインフォパーツに反映 int referMonsterNumber = System.Math.Abs(((monsterMenuManager.selectMonsterNumber_ - 2) + playerData.GetMonsterDatasLength()) % playerData.GetMonsterDatasLength()); if (monsterMenuManager.swapActive_ && referMonsterNumber == monsterMenuManager.swapSelectNumber_) { monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(0).MonsterStatusInfoSet(playerData.GetMonsterDatas(referMonsterNumber)); monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(0).GetBaseParts().GetBaseSprite().color = new Color32(222, 255, 0, 0); } else { monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(0).MonsterStatusInfoSet(playerData.GetMonsterDatas(referMonsterNumber)); monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(0).GetBaseParts().GetBaseSprite().color = new Color32(255, 255, 255, 0); } //状態異常の表示、非表示 monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(1).GetFirstAbnormalStateInfoParts().gameObject.SetActive(true); monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(1).GetSecondAbnormalStateInfoParts().gameObject.SetActive(true); monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(monsterMenuManager.GetBulletParts().GetEventStatusInfosPartsSize() - 1).GetFirstAbnormalStateInfoParts().gameObject.SetActive(false); monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(monsterMenuManager.GetBulletParts().GetEventStatusInfosPartsSize() - 1).GetSecondAbnormalStateInfoParts().gameObject.SetActive(false); //タイプの表示、非表示 monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(1).GetFirstElementInfoParts().gameObject.SetActive(true); monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(1).GetSecondElementInfoParts().gameObject.SetActive(true); monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(monsterMenuManager.GetBulletParts().GetEventStatusInfosPartsSize() - 1).GetFirstElementInfoParts().gameObject.SetActive(false); monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(monsterMenuManager.GetBulletParts().GetEventStatusInfosPartsSize() - 1).GetSecondElementInfoParts().gameObject.SetActive(false); sceneMgr.inputProvider_ = new InactiveInputProvider(); } else if (sceneMgr.inputProvider_.RightSelect()) { } else if (sceneMgr.inputProvider_.LeftSelect()) { } else if (sceneMgr.inputProvider_.SelectEnter() || sceneMgr.inputProvider_.SelectMouseLeftTrigger()) { //None以外だったら if (playerData.GetMonsterDatas(monsterMenuManager.selectMonsterNumber_).tribesData_.monsterNumber_ != (int)MonsterTribesDataNumber.None) { //SE monsterMenuManager.GetInputSoundProvider().SelectEnter(); //スワップ中 if (monsterMenuManager.swapActive_) { //スワップ選択中のモンスターと選択中のモンスターが一緒ではなかったら if (monsterMenuManager.swapSelectNumber_ != monsterMenuManager.selectMonsterNumber_) { //スワップ処理 playerData.MonsterSwap(monsterMenuManager.selectMonsterNumber_, monsterMenuManager.swapSelectNumber_); //ステータスインフォへの反映 for (int i = 0; i < (monsterMenuManager.GetBulletParts().GetEventStatusInfosPartsSize() / 2) + 1; ++i) { if (i == 0) { monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(i + 2).MonsterStatusInfoSet(playerData.GetMonsterDatas(monsterMenuManager.selectMonsterNumber_)); } else { monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(i + 2).MonsterStatusInfoSet(playerData.GetMonsterDatas((monsterMenuManager.selectMonsterNumber_ + i) % playerData.GetMonsterDatasLength())); monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(-i + 2).MonsterStatusInfoSet(playerData.GetMonsterDatas(System.Math.Abs((monsterMenuManager.selectMonsterNumber_ - i + playerData.GetMonsterDatasLength()) % playerData.GetMonsterDatasLength()))); } } //MagazinePartsのSDの画像の変更 for (int i = 0; i < monsterMenuManager.GetMagazineParts().GetMonsterSDsPartsCount(); ++i) { monsterMenuManager.GetMagazineParts().GetMonsterSDsParts(i).GetMonsterSDEventSpriteRenderer().GetSpriteRenderer().sprite = playerData.GetMonsterDatas(i).tribesData_.SDTex_; } //モンスターのパラメーターの反映 monsterMenuManager.GetParameterInfoFrameParts().MonsterDataReflect(playerData.GetMonsterDatas(monsterMenuManager.selectMonsterNumber_)); //モンスターの技の名前の反映 for (int i = 0; i < monsterMenuManager.GetSkillCommandParts().GetCommandWindowTextsCount(); ++i) { monsterMenuManager.GetSkillCommandParts().CommandWindowChoiceTextChange(i, " " + playerData.GetMonsterDatas(monsterMenuManager.selectMonsterNumber_).GetSkillDatas(i).skillName_); } } monsterMenuManager.swapActive_ = false; //バレットの色の変更 for (int i = 0; i < monsterMenuManager.GetBulletParts().GetEventStatusInfosPartsSize(); ++i) { monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(i).GetBaseParts().GetBaseSprite().color = new Color(1.0f, 1.0f, 1.0f, monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(i).GetBaseParts().GetBaseSprite().color.a); } } else { monsterMenuManager.GetMonsterActionCommandParts().gameObject.SetActive(true); //操作の変更 AllSceneManager.GetInstance().inputProvider_ = new KeyBoardNormalTriggerInputProvider(); return(MonsterMenuSceneProcess.MonsterActionSelect); } } } else if (sceneMgr.inputProvider_.SelectBack() || sceneMgr.inputProvider_.SelectMouseRightTrigger()) { //スワップ中じゃなかったら if (!monsterMenuManager.swapActive_) { sceneMgr.inputProvider_ = new InactiveInputProvider(); //フェードアウト eventMgr.EventSpriteRendererSet( sceneMgr.GetPublicFrontScreen().GetEventScreenSprite() , null , new Color(sceneMgr.GetPublicFrontScreen().GetEventScreenSprite().GetSpriteRenderer().color.r, sceneMgr.GetPublicFrontScreen().GetEventScreenSprite().GetSpriteRenderer().color.g, sceneMgr.GetPublicFrontScreen().GetEventScreenSprite().GetSpriteRenderer().color.b, 255) ); eventMgr.EventSpriteRenderersUpdateExecuteSet(EventSpriteRendererEventManagerExecute.ChangeColor); eventMgr.AllUpdateEventExecute(0.4f); //シーンの切り替え if (playerData.prepareContinue_) { playerData.prepareContinue_ = false; eventMgr.SceneChangeEventSet(SceneState.GameContinue, SceneChangeMode.Continue); } else { eventMgr.SceneChangeEventSet(SceneState.Map, SceneChangeMode.Change); } } } return(monsterMenuManager.GetNowProcessState().state_); }
public bool DataLoad() { PlayerTrainerData playerData = PlayerTrainerData.GetInstance(); var SavePath = Application.persistentDataPath + "/DreamersAcademy.save"; Debug.Log("path: " + SavePath); // iOSでは下記設定を行わないとエラーになる #if UNITY_IPHONE Environment.SetEnvironmentVariable("MONO_REFLECTION_SERIALIZER", "yes"); #endif // 読み込み GameSaveData load = null; try { using (FileStream fs = new FileStream(SavePath, FileMode.Open, FileAccess.Read)) { try { } catch (FileNotFoundException ioEx) { return(false); } BinaryFormatter bf = new BinaryFormatter(); load = bf.Deserialize(fs) as GameSaveData; } } catch (FileNotFoundException ioEx) { return(false); } //モンスターのデータ for (int i = 0; i < load.haveMonsterNumber_.Length; ++i) { if (load.haveMonsterNumber_[i] == 0) { break; } //モンスターのデータの読み込み playerData.MonsterAdd(new MonsterData(new MonsterTribesData((MonsterTribesDataNumber)load.haveMonsterNumber_[i]), 0, 50)); //モンスターのデータの技の保存 playerData.GetMonsterDatas(i).SkillAdd(new SkillData((SkillDataNumber)load.haveMonsterSkillNumber_[i, 0])); playerData.GetMonsterDatas(i).SkillAdd(new SkillData((SkillDataNumber)load.haveMonsterSkillNumber_[i, 1])); playerData.GetMonsterDatas(i).SkillAdd(new SkillData((SkillDataNumber)load.haveMonsterSkillNumber_[i, 2])); playerData.GetMonsterDatas(i).SkillAdd(new SkillData((SkillDataNumber)load.haveMonsterSkillNumber_[i, 3])); } //技のデータ for (int i = 0; i < load.haveSkillNumber_.Length; ++i) { if (load.haveSkillNumber_[i] == 0) { break; } playerData.SkillAdd(new SkillData((SkillDataNumber)load.haveSkillNumber_[i])); } //マップのデータ playerData.nowMapFloor_ = load.nowMapFloor_; playerData.clearTimes_ = load.clearTimes_; playerData.clearMapFloor_ = load.clearMapFloor_; //チュートリアルのデータ playerData.clearTutorial_ = load.clearTutorial_; return(true); }
public override MonsterMenuSceneProcess Update(MonsterMenuManager monsterMenuManager) { AllSceneManager sceneMgr = AllSceneManager.GetInstance(); AllEventManager eventMgr = AllEventManager.GetInstance(); PlayerTrainerData playerData = PlayerTrainerData.GetInstance(); eventMgr.EventUpdate(); //カーソルが動いていたら int commandSelectNumber = monsterMenuManager.GetSkillCommandParts().CommandSelectForNumber(new Vector3(6.08f, 0, 0), new Vector3(0, 1.72f, 0)); if (commandSelectNumber > -1) { //SE monsterMenuManager.GetInputSoundProvider().UpSelect(); //技の情報の反映 monsterMenuManager.GetSkillInfoFrameParts().SkillInfoReflect(playerData.GetMonsterDatas(monsterMenuManager.selectMonsterNumber_).GetSkillDatas(monsterMenuManager.GetSkillCommandParts().SelectNumber())); } else if (sceneMgr.inputProvider_.UpSelect()) { //選択肢が動かせたら if (monsterMenuManager.GetSkillCommandParts().CommandSelectUp(new Vector3(0, 1.72f, 0))) { //SE monsterMenuManager.GetInputSoundProvider().UpSelect(); //技の情報の反映 monsterMenuManager.GetSkillInfoFrameParts().SkillInfoReflect(playerData.GetMonsterDatas(monsterMenuManager.selectMonsterNumber_).GetSkillDatas(monsterMenuManager.GetSkillCommandParts().SelectNumber())); } } else if (sceneMgr.inputProvider_.DownSelect()) { //選択肢が動かせたら if (monsterMenuManager.GetSkillCommandParts().CommandSelectDown(new Vector3(0, -1.72f, 0))) { //SE monsterMenuManager.GetInputSoundProvider().DownSelect(); //技の情報の反映 monsterMenuManager.GetSkillInfoFrameParts().SkillInfoReflect(playerData.GetMonsterDatas(monsterMenuManager.selectMonsterNumber_).GetSkillDatas(monsterMenuManager.GetSkillCommandParts().SelectNumber())); } } else if (sceneMgr.inputProvider_.RightSelect()) { //選択肢が動かせたら if (monsterMenuManager.GetSkillCommandParts().CommandSelectRight(new Vector3(6.08f, 0, 0))) { //SE monsterMenuManager.GetInputSoundProvider().RightSelect(); //技の情報の反映 monsterMenuManager.GetSkillInfoFrameParts().SkillInfoReflect(playerData.GetMonsterDatas(monsterMenuManager.selectMonsterNumber_).GetSkillDatas(monsterMenuManager.GetSkillCommandParts().SelectNumber())); } } else if (sceneMgr.inputProvider_.LeftSelect()) { //選択肢が動かせたら if (monsterMenuManager.GetSkillCommandParts().CommandSelectLeft(new Vector3(-6.08f, 0, 0))) { //SE monsterMenuManager.GetInputSoundProvider().LeftSelect(); //技の情報の反映 monsterMenuManager.GetSkillInfoFrameParts().SkillInfoReflect(playerData.GetMonsterDatas(monsterMenuManager.selectMonsterNumber_).GetSkillDatas(monsterMenuManager.GetSkillCommandParts().SelectNumber())); } } else if (sceneMgr.inputProvider_.SelectEnter() || monsterMenuManager.GetSkillCommandParts().MouseLeftButtonTriggerActive()) { //None以外だったら if (playerData.GetMonsterDatas(monsterMenuManager.selectMonsterNumber_).GetSkillDatas(monsterMenuManager.GetSkillCommandParts().SelectNumber()).skillNumber_ != (int)SkillDataNumber.None) { //SE monsterMenuManager.GetInputSoundProvider().SelectEnter(); //スワップ中 if (monsterMenuManager.swapActive_) { //スワップ選択中のモンスターと選択中のモンスターが一緒ではなかったら if (monsterMenuManager.swapSelectNumber_ != monsterMenuManager.GetSkillCommandParts().SelectNumber()) { //スワップ処理 playerData.GetMonsterDatas(monsterMenuManager.selectMonsterNumber_).SkillSwap(monsterMenuManager.GetSkillCommandParts().SelectNumber(), monsterMenuManager.swapSelectNumber_); //技の情報の反映 monsterMenuManager.GetSkillInfoFrameParts().SkillInfoReflect(PlayerTrainerData.GetInstance().GetMonsterDatas(monsterMenuManager.selectMonsterNumber_).GetSkillDatas(monsterMenuManager.GetSkillCommandParts().SelectNumber())); //モンスターの技の名前の反映 for (int i = 0; i < monsterMenuManager.GetSkillCommandParts().GetCommandWindowTextsCount(); ++i) { monsterMenuManager.GetSkillCommandParts().CommandWindowChoiceTextChange(i, " " + playerData.GetMonsterDatas(monsterMenuManager.selectMonsterNumber_).GetSkillDatas(i).skillName_); } } monsterMenuManager.swapActive_ = false; //技の画像の色の変更 monsterMenuManager.GetSkillInfoMenuParts().GetSkillInfoMenuSprite(monsterMenuManager.swapSelectNumber_).color = new Color32(255, 255, 255, 255); } else { monsterMenuManager.GetSkillActionCommandParts().gameObject.SetActive(true); monsterMenuManager.GetSkillCommandParts().commandWindowChoicesColliderInactive(); return(MonsterMenuSceneProcess.SkillActionSelect); } } } else if (sceneMgr.inputProvider_.SelectBack() || sceneMgr.inputProvider_.SelectMouseRightTrigger()) { //スワップ中じゃなかったら if (!monsterMenuManager.swapActive_) { monsterMenuManager.GetSkillCommandParts().GetCursorParts().gameObject.SetActive(false); monsterMenuManager.GetSkillCommandParts().commandWindowChoicesColliderInactive(); monsterMenuManager.GetSkillInfoFrameParts().SkillInfoReset(); //操作の変更 AllSceneManager.GetInstance().inputProvider_ = new KeyBoardNormalInputProvider(); //技の選択肢の初期化 monsterMenuManager.GetSkillCommandParts().SelectReset(new Vector3(-5.29f, 0.82f, 2)); return(MonsterMenuSceneProcess.MonsterSelect); } } return(monsterMenuManager.GetNowProcessState().state_); }
private static void BattleLose(EventMoveMap eventMoveMap, MapManager mapManager) { AllEventManager allEventMgr = AllEventManager.GetInstance(); AllSceneManager allSceneMgr = AllSceneManager.GetInstance(); PlayerTrainerData playerTrainerData = PlayerTrainerData.GetInstance(); EnemyTrainerData enemyTrainerData = EnemyTrainerData.GetInstance(); mapManager.GetNovelWindowParts().GetNovelBlinkIconParts().GetNovelBlinkIconEventSprite().blinkTimeRegulation_ = 0.5f; mapManager.GetNovelWindowParts().GetNovelBlinkIconParts().GetNovelBlinkIconEventSprite().GetBlinkState().state_ = UpdateSpriteRendererProcessBlink.In; //技の取得 for (int i = 1; i < 13; ++i) { playerTrainerData.SkillAdd(new SkillData((SkillDataNumber)i)); } //playerTrainerData.SkillAdd(new SkillData((SkillDataNumber)43)); //playerTrainerData.SkillAdd(new SkillData((SkillDataNumber)44)); //playerTrainerData.SkillAdd(new SkillData((SkillDataNumber)45)); //playerTrainerData.SkillAdd(new SkillData((SkillDataNumber)46)); //playerTrainerData.SkillAdd(new SkillData((SkillDataNumber)48)); //BGMの再生 AllSceneManager.GetInstance().GetPublicAudioParts().GetBGMAudioSource().clip = ResourcesSoundsLoader.GetInstance().GetSounds(SoundsPathSupervisor.GetInstance().GetPathDreamers_Map()); AllSceneManager.GetInstance().GetPublicAudioParts().GetBGMAudioSource().Play(); //バトル後のイベントへ eventMoveMap.executeEventNum_ = 4; //階層の移動の解放 mapManager.GetFloorObjects().GetEventMoveMaps(1).executeEventNum_ = 1; mapManager.GetFloorObjects().GetEventMoveMaps(2).executeEventNum_ = 1; //ドアの解放 mapManager.GetFloorObjects().GetEventMoveMaps(1).GetEventSpriteRenderer().GetSpriteRenderer().sprite = null; mapManager.GetFloorObjects().GetEventMoveMaps(2).GetEventSpriteRenderer().GetSpriteRenderer().sprite = null; mapManager.GetFloorObjects().GetEventMoveMaps(3).GetEventSpriteRenderer().GetSpriteRenderer().sprite = null; mapManager.GetFloorObjects().GetEventMoveMaps(4).GetEventSpriteRenderer().GetSpriteRenderer().sprite = null; //手持ちモンスターの回復 for (int i = 0; i < playerTrainerData.GetHaveMonsterSize(); ++i) { playerTrainerData.GetMonsterDatas(i).battleActive_ = true; playerTrainerData.GetMonsterDatas(i).nowHitPoint_ = playerTrainerData.GetMonsterDatas(i).RealHitPoint(); } //クリア階層の増加 playerTrainerData.clearMapFloor_ += 1; //ノベル処理 { string context = ResourcesTextsLoader.GetInstance().GetTexts("TutorialDocter/BattleLose1"); EventMoveMap.NovelEvent(mapManager.GetNovelWindowParts(), context, mapManager.GetCharacterEventSprite()); } //フェードアウト allEventMgr.EventSpriteRendererSet( allSceneMgr.GetPublicFrontScreen().GetEventScreenSprite() , null , new Color(0, 0, 0, 1) ); allEventMgr.EventSpriteRenderersUpdateExecuteSet(EventSpriteRendererEventManagerExecute.ChangeColor); allEventMgr.AllUpdateEventExecute(0.4f); //ウェイト allEventMgr.EventWaitSet(allSceneMgr.GetEventWaitTime()); //フェードイン allEventMgr.EventSpriteRendererSet( allSceneMgr.GetPublicFrontScreen().GetEventScreenSprite() , null , new Color(0, 0, 0, 0) ); allEventMgr.EventSpriteRenderersUpdateExecuteSet(EventSpriteRendererEventManagerExecute.ChangeColor); allEventMgr.AllUpdateEventExecute(0.4f); //イベントの最後 allEventMgr.EventFinishSet(); }