protected void Init() { Player = PlayerToolkit.GetPlayer(); curHP = hp; HPBar = Instantiate(HPBar, transform) as GameObject; HPBar.transform.parent = transform; HPBar.transform.position = new Vector2(transform.position.x, transform.position.y + verticalShift); HPBarFill = HPBar.transform.GetChild(0); HPBarFill.gameObject.GetComponent <SpriteRenderer>().color = new Color32(0, 255, 0, 255); }
protected virtual void Awake() { interactable = GetComponent <Interactable>(); playerToolkit = PlayerToolkit.instance; audioSource = GetComponentInParent <AudioSource>(); // stationaryPosition = this.transform.localPosition; if (attachmentOffset != null) { // remove? //interactable.handFollowTransform = attachmentOffset; } }
void Start() { Player = PlayerToolkit.GetPlayer(); Terminator = Eye.GetComponent <Animator>(); }
void Start() { Player = PlayerToolkit.GetPlayer(); }
void Awake() { playerToolkit = GetComponentInParent <PlayerToolkit>(); }