void Start() { instance = this; scriptPlayer = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerTest>(); scriptPlayer.enabled = false; scriptPlayer.enabled = true; }
private void Start() { GameObject testPlayerObject = GameObject.FindWithTag("Player"); if (testPlayerObject != null) { testPlayer = testPlayerObject.GetComponent <PlayerTest>(); } }
void Awake() { player = this; killedUnitEvent = new KilledUnitEvent(); spawnedUnitEvent = new SpawnedUnitEvent(); }
void HandleOnLocalPlayerJoined(PlayerTest player) { localPlayer = player; cameraLookTarget = localPlayer.transform.Find("cameraLookTarget"); if (cameraLookTarget == null) { cameraLookTarget = localPlayer.transform; } }
// Start is called before the first frame update void Start() { rb = GetComponent <Rigidbody2D>(); swordColl = GetComponent <PolygonCollider2D>(); swordSprite = GetComponent <SpriteRenderer>(); playerComp = player.GetComponent <PlayerTest>(); swordIdle = GetComponent <FixedJoint2D>(); swordThrust = GetComponent <SliderJoint2D>(); swordSwing = GetComponent <HingeJoint2D>(); }
internal void OnCollisionEnter2D(Collision2D other) { PlayerTest otherPlayer = other.gameObject.GetComponent <PlayerTest>(); if (otherPlayer != null) { if (otherPlayer.gameObject == parent) { parent.GetComponent <PlayerTest>().UpdateScore(-1); } else { parent.GetComponent <PlayerTest>().UpdateScore(2); } } Die(); }
private void Start() { intstance = this; for (int i = 0; i < 3; i++) { // var slot = new AbilitySlot(AbilitiesGUI[i], ((KeyCode) ((int) KeyCode.Alpha1) + i).GetKeyName()); // abilitiesSlots.Add(slot); } var j = 0; foreach (var ability in Abilities) { abilitiesSlots[j].Init(ability); j++; } }
/// <summary> /// Calculates the hp drop rate via some insane looping through the map. /// Oh god. /// </summary> /// <returns></returns> internal double CalculateHpDropRate() { double testDrop = 0.05; double lowestHpEver = hitObjectManager.MapDifficultyRange(BeatmapManager.Current.DifficultyHpDrainRate, 195, 160, 60); double lowestHpComboEnd = hitObjectManager.MapDifficultyRange(BeatmapManager.Current.DifficultyHpDrainRate, 198, 170, 80); double lowestHpEnd = hitObjectManager.MapDifficultyRange(BeatmapManager.Current.DifficultyHpDrainRate, 198, 180, 80); double HpRecoveryAvailable = hitObjectManager.MapDifficultyRange(BeatmapManager.Current.DifficultyHpDrainRate, 8, 4, 0); do { TotalHitsPossible = 0; HpBar.Reset(); ComboCounter.HitCombo = 0; Player.currentScore.TotalScore = 0; double lowestHp = HpBar.CurrentHp; int lastTime = hitObjectManager.hitObjects[0].StartTime - hitObjectManager.PreEmpt; bool fail = false; int comboTooLowCount = 0; int breakCount = player.eventManager.eventBreaks.Count; int breakNumber = 0; for (int i = 0; i < hitObjectManager.hitObjectsCount; i++) { HitObject h = hitObjectManager.hitObjects[i]; //Find active break (between current and lastTime) int localLastTime = lastTime; int breakTime = 0; if (breakCount > 0 && breakNumber < breakCount) { Event e = player.eventManager.eventBreaks[breakNumber]; if (e.StartTime >= localLastTime && e.EndTime <= h.StartTime) { breakTime = e.Length; breakNumber++; } } HpBar.ReduceCurrentHp(testDrop * (h.StartTime - lastTime - breakTime)); lastTime = h.EndTime; if (HpBar.CurrentHp < lowestHp) { lowestHp = HpBar.CurrentHp; } if (HpBar.CurrentHp <= lowestHpEver) { //Debug.Print("Overall score drops below " + lowestHpEver + " at " + lastTime + " (" + testDrop + ", lowest " + lowestHp + ")"); fail = true; testDrop *= 0.96; break; } if (h is HitCircleFruitsTick) { IncreaseScoreHit(IncreaseScoreType.FruitTick, h); } else if (h is HitCircleFruitsTickTiny) { IncreaseScoreHit(IncreaseScoreType.FruitTickTiny, h); } else if (h is HitCircleFruitsSpin) { HpBar.IncreaseCurrentHp(HpMultiplierNormal / 2); } else { if (i == hitObjectManager.hitObjectsCount - 1 || hitObjectManager.hitObjects[i + 1].NewCombo) { IncreaseScoreHit(IncreaseScoreType.Hit300g, h); if (HpBar.CurrentHp < lowestHpComboEnd) { if (++comboTooLowCount > 2) { HpMultiplierComboEnd *= 1.07; HpMultiplierNormal *= 1.03; fail = true; break; } } } else { IncreaseScoreHit(IncreaseScoreType.Hit300, h); } } if (!(h is HitCircleFruitsTickTiny) && !(h is HitCircleFruitsSpin)) { TotalHitsPossible++; } h.MaxHp = HpBar.CurrentHp; } if (!fail && HpBar.CurrentHp < lowestHpEnd) { //Debug.Print("Song ends on " + currentHp + " - being more lenient"); fail = true; testDrop *= 0.94; HpMultiplierComboEnd *= 1.01; HpMultiplierNormal *= 1.01; } double recovery = (HpBar.CurrentHpUncapped - HP_BAR_MAXIMUM) / hitObjectManager.hitObjectsCount; if (!fail && recovery < HpRecoveryAvailable) { //Debug.Print("Song has average " + recovery + " recovery - being more lenient"); fail = true; testDrop *= 0.96; HpMultiplierComboEnd *= 1.02; HpMultiplierNormal *= 1.01; } if (fail) { continue; } if (GameBase.TestMode) { PlayerTest pt = player as PlayerTest; if (pt != null) { pt.testMaxScore = Player.currentScore.TotalScore; pt.testMaxCombo = ComboCounter.HitCombo; } } Debug.Print("Loaded Beatmap " + BeatmapManager.Current.Filename); Debug.Print(string.Empty); Debug.Print(" stars: " + BeatmapManager.Current.DifficultyEyupStars); Debug.Print(" stars: " + BeatmapManager.Current.DifficultyEchoStars); Debug.Print(" slider rate: " + BeatmapManager.Current.DifficultySliderMultiplier); Debug.Print(" playable length: " + BeatmapManager.Current.DrainLength); Debug.Print(" hitobjects: " + BeatmapManager.Current.ObjectCount); Debug.Print(" hitcircles: " + hitObjectManager.hitObjects.FindAll(h => h.IsType(HitObjectType.Normal)).Count); Debug.Print(" sliders: " + hitObjectManager.hitObjects.FindAll(h => h.IsType(HitObjectType.Slider)).Count); Debug.Print(" spinners: " + hitObjectManager.hitObjects.FindAll(h => h.IsType(HitObjectType.Spinner)).Count); Debug.Print(" drain rate: {0:00.00}%/s", (testDrop * 60) / 2); Debug.Print(" lowest hp: {0:00.00}%", lowestHp / 2); Debug.Print("normal multiplier: {0:00.00}x", HpMultiplierNormal); Debug.Print("combo multiplier: {0:00.00}x", HpMultiplierComboEnd); Debug.Print(" excess hp recov: {0:00.00}%/hitobject", (float)(HpBar.CurrentHpUncapped - HP_BAR_MAXIMUM) / 2 / hitObjectManager.hitObjects.Count); Debug.Print(" max final hp: {0:00.00}%", HpBar.CurrentHp / 2); Debug.Print(" max combo: " + TotalHitsPossible); Debug.Print(string.Empty); return(testDrop); } while (true); }
internal override void InitializeCalculations() { HpMultiplierNormal = 200 / (0.06 * HP_HIT_300 * hitObjectManager.hitObjects.FindAll(h => h is HitCircleTaiko).Count * hitObjectManager.MapDifficultyRange(hitObjectManager.Beatmap.DifficultyHpDrainRate, 0.5f, 0.75f, 0.98f)); HpMultiplierComboEnd = 0; // 200 / (0.06 * HP_HIT_300 * hitObjectManager.hitObjectsCount * 0.94); TotalHitsPossible = hitObjectManager.hitObjects.FindAll(h => !(h is SliderTaiko)).Count; if (GameBase.TestMode) { for (int i = 0; i < hitObjectManager.hitObjectsCount; i++) { HitObject h = hitObjectManager.hitObjects[i]; IncreaseScoreType type; if (h is HitCircleTaiko) { if (h.Finish) { type = IncreaseScoreType.Hit300; type |= IncreaseScoreType.TaikoLargeHitBoth; } else { type = IncreaseScoreType.Hit300; } IncreaseScoreHit(type, h); } else if (h is SliderTaiko) { SliderTaiko slider = (SliderTaiko)h; type = IncreaseScoreType.TaikoDrumRoll; if (slider.Finish) { type |= IncreaseScoreType.TaikoLargeHitBoth; } for (int j = 0; j < slider.hittablePoints.Count; j++) { IncreaseScoreHit(type, h); } continue; } else if (h is SpinnerTaiko) { SpinnerTaiko spinner = (SpinnerTaiko)h; for (int j = 0; j < spinner.rotationRequirement + 1; j++) { IncreaseScoreHit(IncreaseScoreType.TaikoDenDenHit, h); } IncreaseScoreHit(IncreaseScoreType.TaikoDenDenComplete, h); } } PlayerTest pt = player as PlayerTest; if (pt != null) { pt.testMaxScore = Player.currentScore.TotalScore; pt.testMaxCombo = ComboCounter.HitCombo; } Player.currentScore.TotalScore = 0; ComboCounter.HitCombo = 0; } hitObjectManager.hitObjects.ForEach(h => h.MaxHp = 200); //Make the graph look correct. base.InitializeCalculations(); }
private static void testPlayerActors() { var playerTest = new PlayerTest(); playerTest.Run(); }
/// <summary> /// Registers types this PlayerController requires the system to use. /// </summary> public override void RegisterTypes() { PlayerTest.Register <PlayerTest>(); }
void Start() { _playerScript = GameObject.Find("Sphere").GetComponent <PlayerTest>(); isTornadoFlug = false; }
void Start() { _playerScript = GameObject.Find("Sphere").GetComponent <PlayerTest>(); }
void Awake() { Instance = this; }
private void Start() { cChara = GameObject.Find("ChangePlayer").GetComponent <ChangeCharacter>(); pTest = GetComponentInChildren <PlayerTest>(); }