private void HandlerTeleporterCoordinator(string[] msg) { if (NotInClientScene()) { GameObject teleporter = GameObject.Find(msg[1]); if (teleporter.GetComponent <PlayerTeleporter>()) { PlayerTeleporter pTeleporter = teleporter.GetComponent <PlayerTeleporter>(); if (pTeleporter.id.Equals(Int32.Parse(msg[2]))) { pTeleporter.DoYourTeleportedThing(Int32.Parse(msg[2])); } } } }