private void HandlerTeleporterCoordinator(string[] msg)
 {
     if (NotInClientScene())
     {
         GameObject teleporter = GameObject.Find(msg[1]);
         if (teleporter.GetComponent <PlayerTeleporter>())
         {
             PlayerTeleporter pTeleporter = teleporter.GetComponent <PlayerTeleporter>();
             if (pTeleporter.id.Equals(Int32.Parse(msg[2])))
             {
                 pTeleporter.DoYourTeleportedThing(Int32.Parse(msg[2]));
             }
         }
     }
 }