// Update is called once per frame void Update() { try { if (player == null) { player = NetworkClient.connection.identity.GetComponent <OnlinePlayer>(); staticPlayerReference = player; Debug.Log("Started as " + player.name); } if (manager.CheckNumberOfPlayers() && player.name.Equals("Under attack") && isWaiting) { Debug.Log("Second Player Joined"); PlayerTeamController team = GameObject.Find("Player").GetComponent <PlayerTeamController>(); try { SerializableEncounter enc = new SerializableEncounter(team.GetMyTeamAsAnEncounter()); player.SendEncounterData(new SerializableEncounter(enemyEncounter), enc); isWaiting = false; } catch { } } } catch { } }
public void SelectTeamPlayerT(NetworkIdentity client) { if (teamT.Count == maxPlayerInTeam) { RpcMessageError(client); return; } PlayerTeamController player = client.GetComponent <PlayerTeamController>(); if (player.team == PlayerTeamController.TypeTeam.T) { return; } else if (player.team == PlayerTeamController.TypeTeam.None) { player.team = PlayerTeamController.TypeTeam.T; teamT.Add(client); } else { teamCT.Remove(client); player.team = PlayerTeamController.TypeTeam.T; } //ВЫБОР СКИНА ДЛЯ ИГРОКА //int n = Random.Range(0, dataPlayerCombatT.Count); //client.GetComponent<PlayerCombatController>().SetDataPlayerCombat = dataPlayerCombatT[n];2; SelectDataPlayerCombat(client, 1); //КОНЕЦ ВЫБОРА СКИНА ДЛЯ ИГРОКА player.StatusSelectTeam(client.connectionToClient, true); player.transform.position = spawnPositionT[0].position; //Спавн игрока RpcNewPositionPlayer(client, spawnPositionT[0].position); }
// Start is called before the first frame update void Awake() { manager = GameObject.Find("NetworkManager").GetComponent <OnlineManager>(); fightController = GameObject.Find("FightContainer(Clone)").GetComponent <FightController>(); uIController = GameObject.Find("PlayerUI").GetComponent <PlayerUIController>(); team = GetComponent <PlayerTeamController>(); uIController.SubscribeFightController(fightController); fightController.FightFinished += OnFightEnd; enemyEncounter = FightController.Enemy; if (isHost) { manager.StartServer(); OnlinePlayer.ReceivedAck += OnHostReceivedAck; } else { manager.JoinServer(); OnlinePlayer.ReceivedEncounter += OnClientReceivedEncounter; } OnlinePlayer.CastedSkill += OnCastedSkill; //player = NetworkClient.connection.identity.GetComponent<OnlinePlayer>(); //Debug.Log("Started as " + player.name); }
public void RpcNewPositionPlayer(NetworkIdentity client, Vector3 newPos) { PlayerTeamController player = client.GetComponent <PlayerTeamController>(); player.transform.position = newPos; //Спавн игрока player.GetComponent <PlayerCombatController>().OnDead(false); }
public void SelectTeamPlayerCT(NetworkIdentity client) { if (teamCT.Count == maxPlayerInTeam) { RpcMessageError(client); return; } PlayerTeamController player = client.GetComponent <PlayerTeamController>(); if (player.team == PlayerTeamController.TypeTeam.CT) { return; } else if (player.team == PlayerTeamController.TypeTeam.None) { player.team = PlayerTeamController.TypeTeam.CT; teamCT.Add(client); } else { teamT.Remove(client); player.team = PlayerTeamController.TypeTeam.CT; } SelectDataPlayerCombat(client, 0); client.GetComponent <PlayerCombatController>().idSkinNow = 0; client.GetComponent <PlayerCombatController>().idSkin = 0; player.StatusSelectTeam(client.connectionToClient, true); player.transform.position = spawnPositionCT[0].position; //Спавн игрока RpcNewPositionPlayer(client, spawnPositionCT[0].position); }
void Update() { if (Input.GetMouseButtonDown(1)) { Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); RaycastHit hit; if (Physics.Raycast(ray, out hit)) { //Destroy(hit.transform.gameObject); PlayerTeamController Player = GameObject.FindWithTag("PlayerManager").GetComponent <PlayerTeamController>(); NodeController targetNode = hit.transform.gameObject.GetComponent <NodeTrigger>().mainNode; PLT.playerCast(targetNode.x, targetNode.y); } } }
public void RpcMessageError(NetworkIdentity client) { PlayerTeamController player = client.GetComponent <PlayerTeamController>(); player.StatusSelectTeam(client.connectionToClient, false); }
void Start() { Player = GameObject.FindWithTag("PlayerManager").GetComponent <PlayerTeamController>(); }
public void SetController(PlayerTeamController controller) { this.controller = controller; }
void Start() { PlayerFloorController = GetComponent <PlayerFloorController>(); PlayerTeamController = GetComponent <PlayerTeamController>(); PlayerCamera = GetComponentInChildren <Camera>(); }