// Use this for initialization private void Start() { holding = false; totalRotationZ = 0.0f; pointerControl = GameObject.Find("PointerRoot").GetComponent <PointerControl>(); playerTeaCeremony = GameObject.Find("MainPlayer").GetComponent <PlayerTeaCeremony>(); if (!Settings.start_allow_actions) { this.enabled = false; } }
void Awake() { if (Application.loadedLevelName != "MenuTest") { playerTeaCeremony = GameObject.Find("MainPlayer").GetComponent <PlayerTeaCeremony>(); playerTeaCeremony.dialogTree = this; pickup_object_script = GameObject.Find("MainPlayer").GetComponent <PickupObject>(); if (!Settings.start_allow_actions) { pickup_object_script.enabled = false; } } }
void Awake() { if(Application.loadedLevelName != "MenuTest") { playerTeaCeremony = GameObject.Find("MainPlayer").GetComponent<PlayerTeaCeremony>(); playerTeaCeremony.dialogTree = this; pickup_object_script = GameObject.Find("MainPlayer").GetComponent<PickupObject>(); if(!Settings.start_allow_actions) pickup_object_script.enabled = false; } }
// Use this for initialization private void Start() { holding = false; totalRotationZ = 0.0f; pointerControl = GameObject.Find("PointerRoot").GetComponent<PointerControl>(); playerTeaCeremony = GameObject.Find("MainPlayer").GetComponent<PlayerTeaCeremony>(); if(!Settings.start_allow_actions) { this.enabled = false; } }