예제 #1
0
 private void OnTriggerExit2D(Collider2D collision)
 {
     if (collision.tag == "Player")
     {
         interactionInRange = false;
         PlayerTargetingSystem.RemoveProximityInteraction(this);
     }
 }
예제 #2
0
 private void OnTriggerEnter2D(Collider2D collision)
 {
     if (collision.tag == "Player")
     {
         interactionInRange = true;
         PlayerTargetingSystem.AddProximityInteraction(this);
     }
 }
 private void Awake()
 {
     Instance = this;
 }
예제 #4
0
 void Start()
 {
     interactionSystem = PlayerTargetingSystem.Instance;
 }