// Start is called before the first frame update protected override void Start() { base.Start(); if (cam == null) { cam = Camera.main; } playerDodge = GetComponent <DodgeController>(); playerTalentController = GetComponent <PlayerTalentController>(); playerMovementController = GetComponent <LandMovementController>(); tonic = GetComponent <Tonic>(); canCharacterAction = true; }
// Awake is called when the script instance is being loaded private void Awake() { instance = this; }