private void SetWinner(ContractColor ContractColor) { Card StrongestCard = CardList[0]; PlayerTag CurrentWinner = StrongestCard.PlayerID; for (int i = 1; i <= 3; i++) { Card CurrentCard = CardList[i]; if (CurrentCard.Color == StrongestCard.Color) { if (CurrentCard.Figure > StrongestCard.Figure) { StrongestCard = CurrentCard; CurrentWinner = StrongestCard.PlayerID; } } else { if ((int)(CurrentCard.Color) == (int)(ContractColor)) { StrongestCard = CurrentCard; CurrentWinner = StrongestCard.PlayerID; } } } this.Winner = CurrentWinner; }
public override void Execute(FreneticScript.CommandSystem.CommandQueue queue, CommandEntry entry) { try { IntegerTag num = IntegerTag.TryFor(entry.GetArgumentObject(queue, 1)); if (num == null) { queue.HandleError(entry, "Invalid amount number!"); return; } PlayerTag player = PlayerTag.For(entry.GetArgument(queue, 0)); if (player == null) { queue.HandleError(entry, "Invalid player!"); return; } player.Internal.player.life.askWarm((uint)num.Internal); if (entry.ShouldShowGood(queue)) { entry.Good(queue, "Successfully adjusted the warmth level of a player!"); } } catch (Exception ex) // TODO: Necessity? { queue.HandleError(entry, "Failed to adjust player's warmth level: " + ex.ToString()); } }
public void InitAuctionModule(Game MainModule, PlayerTag StartingPlayer) { this.MainModule = MainModule; AuctionState.Init(); DeclaredContractLabel.text = ""; TeamTakenHandsCounterLabel.text = ""; AssignAuctionFirstRow(); if (GameConfig.DevMode) { //MainModule.GameManagerScript.UserData.position = MainModule.Match.CurrentBidding.CurrentPlayer; UserData.Position = MainModule.Match.CurrentBidding.CurrentPlayer; } AssignControls(); // setting visibility of dialog for first render, later it'll be updated according to game state & current player if (MainModule.Match.CurrentBidding.CurrentPlayer == UserData.Position)//MainModule.GameManagerScript.UserData.position { AuctionDialog.enabled = true; } else { AuctionDialog.enabled = false; } }
public Card(CardFigure Figure, CardColor Color, PlayerTag PlayerID, CardState CurrentState = CardState.ON_HAND) { this.Figure = Figure; this.Color = Color; this.PlayerID = PlayerID; this.CurrentState = CurrentState; }
public void TileAdjacent(Vector3Int cellPosition, PlayerTag playerTag) { if (this.playerTag == playerTag) { tilemap.SetTile(cellPosition, activeTile); } }
public override void Execute(FreneticScript.CommandSystem.CommandQueue queue, CommandEntry entry) { PlayerTag player = PlayerTag.For(entry.GetArgument(queue, 0)); if (player == null) { queue.HandleError(entry, "Invalid player!"); return; } ItemAssetTag item = ItemAssetTag.For(entry.GetArgument(queue, 1)); if (item == null) { queue.HandleError(entry, "Invalid item!"); return; } byte amount = 1; if (entry.Arguments.Count > 2) { amount = (byte)Utilities.StringToUInt(entry.GetArgument(queue, 2)); } if (ItemTool.tryForceGiveItem(player.Internal.player, item.Internal.id, amount)) { if (entry.ShouldShowGood(queue)) { entry.Good(queue, "Successfully gave a " + TagParser.Escape(item.Internal.name) + "!"); } } else { queue.HandleError(entry, "Failed to give item (is the inventory full?)!"); } }
void Start() { canMove = true; //used for respawn startPosition = new Vector3(this.transform.position.x, this.transform.position.y, 0f); //gather componenets player = ReInput.players.GetPlayer(playerId); sprite = GetComponent <SpriteRenderer>(); body2D = GetComponent <Rigidbody2D>(); anim = GetComponent <Animator>(); playerTag = GetComponent <PlayerTag>(); playerLight = GetComponent <PlayerLight>(); // value holds playerHorizSpeedHold = playerHorizSpeed; playerVertSpeedHold = playerVertSpeed; deathTimerHold = deathTimer; //If we want to implement changing main player mid game if (sharedData.currentMainPlayer == playerId) { playerTag.enabled = false; playerLight.enabled = true; } else if (sharedData.currentMainPlayer != playerId) { playerTag.enabled = true; playerLight.enabled = false; } }
void UpdatePreviouslySelectedTile(TileBase tileBase, PlayerTag playerTag) { if (this.player.playerTag == playerTag) { previouslySelectedTile = tileBase; } }
void Awake() { tilemap = GameManager.Instance.tilemap; playerTag = gameObject.GetComponentInParent <Player>().playerTag; PlayerTilemap.TileConquered += TileConquered; PlayerTilemap.TileAdjacent += TileAdjacent; }
public bool NextCard(Card Card) { if (Card.PlayerID != this.CurrentPlayer) { throw new WrongPlayerException(); } currentTrick.NextCard(Card, this.ContractColor); if (currentTrick.GetCount() == 4) { TrickList.Add(currentTrick); this.CurrentPlayer = currentTrick.Winner; for (int i = 0; i < 4; i++) { currentTrick.CardList[i].CurrentState = CardState.DISPOSED; } currentTrick = new Trick(); } else { this.CurrentPlayer = NextPlayer(this.CurrentPlayer); } Card.CurrentState = CardState.ON_TABLE; return(true); }
public void GiveEnemy(int r) { GameObject enemy = Instantiate(enemies_prefabs[r], transform.position, Quaternion.identity) as GameObject; Base_Mob enemyScript = enemy.GetComponent <Base_Mob> (); PlayerTag enemyPlayerTag = enemy.GetComponent <PlayerTag> (); enemyPlayerTag.SetId(playerTag.Id); enemyPlayerTag.SetTeam(playerTag.Team); Color col = Color.white; Color col1 = Color.white; for (int i = 0; i < enemies_active.Length; i++) { if (enemies_active [i] == null) { enemies_active[i] = enemy; float angle = (360f / enemies_active.Length) * i; Vector3 sideVec = new Vector3(Mathf.Cos(angle), Mathf.Sin(angle)) * 2f; float amount = .5f; if (playerTag.Id == 1) { col = Color.blue; col1.r = amount; col1.g = amount; } else if (playerTag.Id == 2) { col = Color.yellow; col1.r = amount; } else if (playerTag.Id == 3) { col = Color.red; col1.b = amount; col1.g = amount; } else if (playerTag.Id == 4) { col = Color.magenta; col1.g = amount; } enemyScript.Ini(gameObject, playerTag.Id, playerTag.Team, false); //enemyScript.Ini(i, sideVec, gameObject,col,this); break; } } enemy_count++; enemyScript.GetComponentInChildren <SpriteRenderer> ().color = col1; Physics2D.IgnoreCollision(GetComponent <CapsuleCollider2D>(), enemyScript.GetComponent <CircleCollider2D>()); Base_WeaponManager wepMan = GetComponent <Base_WeaponManager> (); //.weapons [0]; float damageRed = Mathf.Min(.5f, 1f - (enemy_count * .1f)); wepMan.DamageRed = damageRed; NumberSpawner.Instance.CreateNumber(transform.position, "-" + Mathf.Min(50f, enemy_count * 10f) + "% Damage", NUMBER_COL.DEBUFF, 0.1f, 60f, 1f); }
void Awake() { tilemap = GameManager.Instance.tilemap; arenaTilesPositions = GameManager.Instance.arenaTilesPositions; playerTag = GetComponentInParent <Player>().playerTag; tileRenderer = GetComponentInParent <Player>().tileRenderer; }
public void attemptControl(PlayerTag pt) { if (!this.vacant) { return; } this.playerAttemptingControl = pt; this.controlAttemptBegan = Time.time; this.controlcountdown = true; Debug.Log(gameObject.name + " has begun control countdown"); }
public async Task <Player[]> GetByTag(PlayerTag tag) { var builder = Builders <Player> .Filter; var filter = builder.Eq("Tag", tag); List <Player> _players = await _collection.Find(filter).ToListAsync(); return(_players.ToArray()); }
public async Task <Player[]> GetAllWithTag(PlayerTag tag) { FilterDefinition <Player> filter = Builders <Player> .Filter.ElemMatch(x => x.TagList, a => a == tag); var result = Collection.Find(filter); return((await result.ToListAsync()).ToArray()); }
protected virtual void Start() { playerTag = GetComponent <PlayerTag> (); movementScript = GetComponent <Base_Movement> (); healthScript = GetComponent <Base_Health> (); body = GetComponent <Rigidbody2D> (); targetter = GetComponentInChildren <Targetter> (); }
public void Initialize(Vector2 position, Vector2 targetPosition, PlayerTag tag, float health, bool flying) { m_actualPosition = position; SetTargetPosition(targetPosition); m_playerTag = tag; m_isFlying = flying; m_health = health; }
public Contract(ContractHeight ContractHeight, ContractColor ContractColor, PlayerTag DeclaredBy, bool XEnabled = false, bool XXEnabled = false) { this.ContractHeight = ContractHeight; this.ContractColor = ContractColor; this.DeclaredBy = DeclaredBy; this.XEnabled = XEnabled; this.XXEnabled = XXEnabled; }
public void TileConquered(Vector3Int cellPosition, PlayerTag playerTag) { if (this.playerTag == playerTag) { tilemap.SetTile(cellPosition, conqueredTile); TilePreviouslySelected?.Invoke(conqueredTile, playerTag); } }
public GameInfo(ContractColor ContractColor, PlayerTag Declarer) { this.CurrentPlayer = NextPlayer(Declarer); this.TrickList = new List <Trick>(); this.currentTrick = new Trick(); this.ContractColor = ContractColor; this.Declarer = Declarer; }
public override void Execute(FreneticScript.CommandSystem.CommandQueue queue, CommandEntry entry) { PlayerTag player = PlayerTag.For(entry.GetArgument(queue, 0)); if (player == null) { queue.HandleError(entry, "Invalid player!"); return; } ItemAssetTag item = ItemAssetTag.For(entry.GetArgument(queue, 1)); if (item == null) { queue.HandleError(entry, "Invalid item!"); return; } byte amount = 1; if (entry.Arguments.Count > 2) { amount = (byte)Utilities.StringToUInt(entry.GetArgument(queue, 2)); } PlayerInventory inventory = player.Internal.player.inventory; byte remainingAmount = amount; InventorySearch search; while (remainingAmount > 0 && (search = inventory.has(item.Internal.id)) != null) // TODO: Less awkward code!? { if (search.jar.item.amount <= remainingAmount) { inventory.removeItem(search.page, inventory.getIndex(search.page, search.jar.x, search.jar.y)); remainingAmount -= search.jar.item.amount; } else { inventory.sendUpdateAmount(search.page, search.jar.x, search.jar.y, (byte)(search.jar.item.amount - remainingAmount)); remainingAmount = 0; } } if (remainingAmount == 0) { if (entry.ShouldShowGood(queue)) { entry.Good(queue, "Successfully took " + amount + " " + TagParser.Escape(item.Internal.name) + "!"); } } else if (remainingAmount < amount) { if (entry.ShouldShowGood(queue)) { entry.Good(queue, "Successfully took " + (amount - remainingAmount) + " " + TagParser.Escape(item.Internal.name) + "! (" + remainingAmount + " more not found!)"); } } else { queue.HandleError(entry, "Failed to take item (does the inventory contain any?)!"); } }
private static PlayerTag NextPlayer(PlayerTag currentPlayer, bool gameOver) => (gameOver, currentPlayer) switch { (true, _) => PlayerTag.None, (false, PlayerTag.X) => PlayerTag.O, (false, PlayerTag.O) => PlayerTag.X, (false, PlayerTag.None) => PlayerTag.X, _ => throw new ArgumentOutOfRangeException(nameof(currentPlayer), currentPlayer, null) }; }
/// <summary> /// Sets the playerColor of the object and the playerTag. /// </summary> public void SetPlayerStats() { // Set the color of the building to the player color (Takes only the first Children and its first Material). GetComponentInChildren <MeshRenderer>().material.color = player.playerColor; // Set the PlayerTag to the players PlayerTag. playerTag = player.playerTag; //influenceMap.AddPlayerObject(this); }
/// <summary>플레이어 추가 </summary> /// <param name="playerTag">플레이어 위치 tag</param> /// <param name="id">플레이어 id</param> /// <param name="isAi">ai 인지?</param> public void AddPlayer(PlayerTag playerTag, string id, bool isAi) { Player player = gameObject.AddComponent <Player>(); player.PlayerPlace = playerTag; player.IsAi = isAi; player.PlayerId = id; Players.Add(player); }
int GetPlayerCount(List <Play> plays, Player player, PlayerSubCategory subcat) { PlayerTag tag; tag = new PlayerTag { SubCategory = subcat, Value = player }; return(plays.Where(p => p.Players.Contains(tag)).Count()); }
public void OnPointerEnter(PointerEventData data) { PlayerTag buttonID = CastCharForPlayerTag(ReferencedButton.gameObject.name[0]); bool available = SeatManager.CheckSeatAvailability(buttonID); if (available && !UserData.Sitting) { ReferencedButton.image.color = new Color32(255, 221, 0, 255); } }
private bool IsPlayerGrand(PlayerTag playerTag, Match game) { if (game.GameState == GameState.PLAYING && game.CurrentGame != null) { if (((int)game.CurrentGame.Declarer + 2) % 4 == (int)playerTag) { return(true); } } return(false); }
public override TemplateObject Handle(TagData data) { string pname = data.GetModifier(0); PlayerTag ptag = PlayerTag.For(pname); if (ptag == null) { return(new TextTag("&{NULL}").Handle(data.Shrink())); } return(ptag.Handle(data.Shrink())); }
public void PlayAction(Action a, PlayerTag t) { if (t == player1.tag) { player1.action = a; } if (t == player2.tag) { player2.action = a; } }
private void controlCountDown() { if (this.controlTime <= Time.time - controlAttemptBegan)//if enough time has passed { this.controlcountdown = false; isVacant(false); this.owner = this.playerAttemptingControl; this.playerAttemptingControl = null; Debug.Log("Success! " + gameObject.name+"'s new owner is: "+this.owner.getID()); this.controlAttemptBegan = -8675309; } }
public void OnPointerClick(PointerEventData eventData) { PlayerTag buttonID = CastCharForPlayerTag(ReferencedButton.gameObject.name[0]); bool available = SeatManager.CheckSeatAvailability(buttonID); if (available && !UserData.Sitting) { var requestData = new SitActionRequestSerializer(); requestData.PlaceTag = (int)buttonID; GameManager.PerformServerAction("sit", requestData.GetApiObject(), this.OnSitRequestCallback, buttonID); } }
private void Awake() { Inst = this; thisPlayerTag = Global.State.playerTag; thisPlayer = GetPlayer(thisPlayerTag); // Move camera to first ship in fleet Vector3 shipPos = fleets.Find(f => f.PlayerTag == thisPlayerTag).Ships[0].transform.position; camController.transform.position = new Vector3(shipPos.x, 0f, shipPos.z); }
private void loseControl() { this.owner = null; this.controlAttemptBegan = -8675309; this.building = null; }
int GetPlayerCount(List<Play> plays, Player player, PlayerSubCategory subcat) { PlayerTag tag; tag = new PlayerTag{SubCategory=subcat, Value=player}; return plays.Where(p => p.Players.Contains(tag)).Count(); }
public bool equals(PlayerTag o) { if (o._id != this._id || o._group_id != this._group_id) { return false; } return true; }
public void SetLocalPlayer(PlayerTag _tag) { localPlayer = _tag; }
public void SetPlayerTagParent(PlayerTag _tag) { _tag.transform.SetParent(playerListTransform); _tag.transform.localScale = Vector3.one; }