private void OnGaugeValueChanged() { if (m_PlayerStunInfoSC != null) { float gaugeRatio = m_PlayerStunInfoSC.GetCurrentGaugeValue() / AttackConfig.Instance.m_StunGaugeMaxValue; m_GaugeImage.fillAmount = gaugeRatio; if (gaugeRatio < 1f) { m_GaugeTextAmount.text = ((uint)(m_PlayerStunInfoSC.GetCurrentGaugeValue())).ToString(); } else { m_GaugeTextAmount.text = K_STUNNED_TEXT; } } }