private void OnTriggerExit(Collider other) { if (other.transform.tag == "Player") { psvref = null; } }
private void OnTriggerEnter(Collider other) { if (other.transform.tag == "Player") { psvref = other.GetComponent <PlayerStatsVictor>(); StartCoroutine(ContinuedDamage()); } }
private void Awake() { instance = this; }