예제 #1
0
    // Update the HUD showing the player stats.
    private void updatePlayerStatsText(PlayerStatsMessage message)
    {
        if (!this.isLocalPlayer)
        {
            return;
        }

        Text aliveText = GameObject.Find("Canvas/PlayerStatsText").GetComponent <Text>();

        if ((aliveText == null) || (message.playersAlive < 1))
        {
            return;
        }

        aliveText.text = string.Format("{0}\n{1} ALIVE\n{2} KILLS", message.name, message.playersAlive, message.kills);

        if ((message.killer == "") || (message.dead == ""))
        {
            return;
        }

        Text killedText = GameObject.Find("Canvas/PlayerKilledText").GetComponent <Text>();

        if (killedText != null)
        {
            killedText.text = string.Format("{0} was killed by {1}", message.dead, message.killer);
            StartCoroutine(this.showKilledText(5.0f, 0.0f, killedText));
        }
    }
예제 #2
0
 // Update the player stats.
 private void updatePlayerStats(PlayerStatsMessage message)
 {
     if (this.isServer)
     {
         this.RpcUpdatePlayerStats(message);
     }
     else if (this.isClient)
     {
         this.CmdUpdatePlayerStats(message);
     }
 }
예제 #3
0
    // Tell the player how many players are still alive.
    private void sendPlayerStatsMessage(int id, int killerID = -1, int deadID = -1)
    {
        PlayerStatsMessage message = new PlayerStatsMessage();

        message.name         = this._players[id].name;
        message.playersAlive = this.getNrOfPlayersAlive();
        message.kills        = this._players[id].kills;
        message.killer       = (killerID >= 0 ? this._players[killerID].name : "");
        message.dead         = (deadID >= 0 ? this._players[deadID].name   : "");

        NetworkServer.SendToClient(id, (short)NetworkMessageType.MSG_PLAYER_STATS, message);
    }
예제 #4
0
 private void CmdUpdatePlayerStats(PlayerStatsMessage message)
 {
     this.RpcUpdatePlayerStats(message);
 }
예제 #5
0
 private void RpcUpdatePlayerStats(PlayerStatsMessage message)
 {
     this.updatePlayerStatsText(message);
 }