예제 #1
0
    IEnumerator Setup()
    {
        currentBattleState.value = 1;
        victoryCanvas.enabled    = false;
        statsController.CalculateSpellPassives(true);

        TriggerState();
        yield break;
    }
예제 #2
0
    // Use this for initialization
    void Start()
    {
        statsController.CalculateSpellPassives(true);
        statsController.currentHP.value   = statsController.maxHP.value;
        statsController.currentMana.value = statsController.maxMana.value;
        currentAttackType    = AttackType.NONE;
        selectCanvas.enabled = false;

        familiarHealth.value = 0;
        familiarTransform.gameObject.SetActive(false);
    }