public void GetChoiceTest2() { //Arrange PlayerStatitics stats = new PlayerStatitics(); Deck deck = new Deck(); IPlayer player = new AIPlayer(stats, deck, "Bot"); player.CurrentHand = new List <int>() { 2, 3, 4, 6, 7 }; player.PlayerStatistics.ActualMana = 8; //Act int result = int.Parse(player.GetChoice()); player.PlayCard(result); int result2 = int.Parse(player.GetChoice()); player.PlayCard(result2); //Assert Assert.AreEqual(6, result); Assert.AreEqual(2, result2); }
public void DrawCardFromDeckTest_Overflow() { //Arrange IPlayerStatistics ps = new PlayerStatitics(); IDeck d = new Deck(); Mock <IDeck> mock = new Mock <IDeck>(); mock.Setup(x => x.IsEmpty()).Returns(false); mock.Setup(x => x.Draw()).Returns(3); IPlayer player = new Player(ps, mock.Object, "Marcin"); //Act player.DrawCardFromDeck(); player.DrawCardFromDeck(); player.DrawCardFromDeck(); player.DrawCardFromDeck(); player.DrawCardFromDeck(); player.DrawCardFromDeck(); player.DrawCardFromDeck(); player.DrawCardFromDeck(); //Assert Assert.AreEqual(5, player.CurrentHand.Count); }
public void PlayerStatiticsTest() { //Arrange PlayerStatitics stats; //Act stats = new PlayerStatitics(); //Assert Assert.AreEqual(30, stats.MaxHp); Assert.AreEqual(30, stats.ActualHp); Assert.AreEqual(0, stats.ActualMana); Assert.AreEqual(0, stats.ActualMaxMana); }
public void GetOpponentTest() { IPlayerStatistics ps = new PlayerStatitics(); IDeck d = new Deck(); IPlayer player1 = new Player(ps, d, "Marcin"); IPlayer player2 = new Player(ps, d, "Maciej"); IGame game = new Game(player1, player2); //Act var actual = game.GetOpponent(); //Assert Assert.AreEqual(player2, actual); }
public void SwapPlayerTest() { //Arrange IPlayerStatistics ps = new PlayerStatitics(); IDeck d = new Deck(); IPlayer player1 = new Player(ps, d, "Marcin"); IPlayer player2 = new Player(ps, d, "Maciej"); IGame game = new Game(player1, player2); //Act game.SwapPlayer(); //Assert Assert.AreEqual(player2, game.ActualPlayer); }
public void PlayerStatiticsTest_MaxActualMana() { //Arrange PlayerStatitics stats = new PlayerStatitics() { ActualMana = 4, ActualMaxMana = 6, ActualHp = 15 }; //Act stats.ActualMaxMana = 50; //Assert Assert.AreEqual(10, stats.ActualMaxMana); }
public void InitializeTurnTest() { PlayerStatitics stats = new PlayerStatitics() { ActualMana = 4, ActualMaxMana = 6, ActualHp = 15 }; Mock <Deck> deck = new Mock <Deck>(); stats.InitializeTurn(deck.Object); Assert.AreEqual(stats.ActualMaxMana, 7); Assert.AreEqual(stats.ActualMana, 7); Assert.AreEqual(stats.ActualHp, 15); }
public void GetWinnerTest() { IPlayerStatistics ps1 = new PlayerStatitics(); IPlayerStatistics ps2 = new PlayerStatitics(); IDeck d = new Deck(); IPlayer player1 = new Player(ps1, d, "Marcin"); IPlayer player2 = new Player(ps2, d, "Maciej"); player2.PlayerStatistics.ActualHp = 0; IGame game = new Game(player1, player2); //Act var actual = game.GetWinner(); //Assert Assert.AreEqual(player1, actual); }
public void InitializeTurnTest_Bleeding() { //Arrange PlayerStatitics stats = new PlayerStatitics() { ActualMana = 4, ActualMaxMana = 6, ActualHp = 15 }; Mock <IDeck> deck = new Mock <IDeck>(); deck.Setup(x => x.IsEmpty()).Returns(true); //Act stats.InitializeTurn(deck.Object); //Assert Assert.AreEqual(14, stats.ActualHp); }