static int OnShoot(IntPtr L)
    {
        LuaScriptMgr.CheckArgsCount(L, 1);
        PlayerState_Shoot obj = (PlayerState_Shoot)LuaScriptMgr.GetNetObjectSelf(L, 1, "PlayerState_Shoot");

        obj.OnShoot();
        return(0);
    }
    static int BeginShoot(IntPtr L)
    {
        LuaScriptMgr.CheckArgsCount(L, 2);
        PlayerState_Shoot obj = (PlayerState_Shoot)LuaScriptMgr.GetNetObjectSelf(L, 1, "PlayerState_Shoot");
        uint arg0             = (uint)LuaScriptMgr.GetNumber(L, 2);

        obj.BeginShoot(arg0);
        return(0);
    }
    static int Update(IntPtr L)
    {
        LuaScriptMgr.CheckArgsCount(L, 2);
        PlayerState_Shoot obj = (PlayerState_Shoot)LuaScriptMgr.GetNetObjectSelf(L, 1, "PlayerState_Shoot");

        IM.Number arg0 = (IM.Number)LuaScriptMgr.GetNetObject(L, 2, typeof(IM.Number));
        obj.Update(arg0);
        return(0);
    }
    static int OnEnter(IntPtr L)
    {
        LuaScriptMgr.CheckArgsCount(L, 2);
        PlayerState_Shoot obj  = (PlayerState_Shoot)LuaScriptMgr.GetNetObjectSelf(L, 1, "PlayerState_Shoot");
        PlayerState       arg0 = (PlayerState)LuaScriptMgr.GetNetObject(L, 2, typeof(PlayerState));

        obj.OnEnter(arg0);
        return(0);
    }
예제 #5
0
    public void OnBeginShoot(string param)
    {
        PlayerState_Shoot state = _owner.m_StateMachine.m_curState as PlayerState_Shoot;

        if (state != null)
        {
            state.BeginShoot(uint.Parse(param));
        }
    }
예제 #6
0
    public void OnShoot(string param)
    {
        if (_owner == null || !_owner.m_bWithBall)
        {
            return;
        }
        PlayerState_Shoot shootState = _owner.m_StateMachine.m_curState as PlayerState_Shoot;

        if (shootState != null)
        {
            shootState.OnShoot();
        }
    }
    static int _CreatePlayerState_Shoot(IntPtr L)
    {
        int count = LuaDLL.lua_gettop(L);

        if (count == 2)
        {
            PlayerStateMachine arg0 = (PlayerStateMachine)LuaScriptMgr.GetNetObject(L, 1, typeof(PlayerStateMachine));
            GameMatch          arg1 = (GameMatch)LuaScriptMgr.GetNetObject(L, 2, typeof(GameMatch));
            PlayerState_Shoot  obj  = new PlayerState_Shoot(arg0, arg1);
            LuaScriptMgr.PushObject(L, obj);
            return(1);
        }
        else
        {
            LuaDLL.luaL_error(L, "invalid arguments to method: PlayerState_Shoot.New");
        }

        return(0);
    }