static int OnShoot(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 1); PlayerState_Shoot obj = (PlayerState_Shoot)LuaScriptMgr.GetNetObjectSelf(L, 1, "PlayerState_Shoot"); obj.OnShoot(); return(0); }
static int BeginShoot(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 2); PlayerState_Shoot obj = (PlayerState_Shoot)LuaScriptMgr.GetNetObjectSelf(L, 1, "PlayerState_Shoot"); uint arg0 = (uint)LuaScriptMgr.GetNumber(L, 2); obj.BeginShoot(arg0); return(0); }
static int Update(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 2); PlayerState_Shoot obj = (PlayerState_Shoot)LuaScriptMgr.GetNetObjectSelf(L, 1, "PlayerState_Shoot"); IM.Number arg0 = (IM.Number)LuaScriptMgr.GetNetObject(L, 2, typeof(IM.Number)); obj.Update(arg0); return(0); }
static int OnEnter(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 2); PlayerState_Shoot obj = (PlayerState_Shoot)LuaScriptMgr.GetNetObjectSelf(L, 1, "PlayerState_Shoot"); PlayerState arg0 = (PlayerState)LuaScriptMgr.GetNetObject(L, 2, typeof(PlayerState)); obj.OnEnter(arg0); return(0); }
public void OnBeginShoot(string param) { PlayerState_Shoot state = _owner.m_StateMachine.m_curState as PlayerState_Shoot; if (state != null) { state.BeginShoot(uint.Parse(param)); } }
public void OnShoot(string param) { if (_owner == null || !_owner.m_bWithBall) { return; } PlayerState_Shoot shootState = _owner.m_StateMachine.m_curState as PlayerState_Shoot; if (shootState != null) { shootState.OnShoot(); } }
static int _CreatePlayerState_Shoot(IntPtr L) { int count = LuaDLL.lua_gettop(L); if (count == 2) { PlayerStateMachine arg0 = (PlayerStateMachine)LuaScriptMgr.GetNetObject(L, 1, typeof(PlayerStateMachine)); GameMatch arg1 = (GameMatch)LuaScriptMgr.GetNetObject(L, 2, typeof(GameMatch)); PlayerState_Shoot obj = new PlayerState_Shoot(arg0, arg1); LuaScriptMgr.PushObject(L, obj); return(1); } else { LuaDLL.luaL_error(L, "invalid arguments to method: PlayerState_Shoot.New"); } return(0); }