// Use this for initialization void Start() { m_dying = false; m_damaged = false; m_lastTimeShooted = Time.time; m_state = GameState.Instance.PlayerP2; m_lifes = GameState.Instance.ConfigP2.StartingLifes; m_collider = GetComponent <Collider2D>(); m_particle = GetComponentInChildren <ParticleSystem>(); CanShoot = true; }
public void Starting(int i) { Debug.Log("STARTING "); m_playerP1 = new PlayerStatePhaseOne(); m_playerP2 = new PlayerStatePhaseTwo(); if (i == 1) { LoadScene(m_configP1.InitialScene); } else { LoadScene(m_configP2.InitialScene); } }