예제 #1
0
    // Use this for initialization
    void Start()
    {
        m_dying           = false;
        m_damaged         = false;
        m_lastTimeShooted = Time.time;
        m_state           = GameState.Instance.PlayerP2;
        m_lifes           = GameState.Instance.ConfigP2.StartingLifes;
        m_collider        = GetComponent <Collider2D>();
        m_particle        = GetComponentInChildren <ParticleSystem>();

        CanShoot = true;
    }
예제 #2
0
    public void Starting(int i)
    {
        Debug.Log("STARTING ");
        m_playerP1 = new PlayerStatePhaseOne();
        m_playerP2 = new PlayerStatePhaseTwo();

        if (i == 1)
        {
            LoadScene(m_configP1.InitialScene);
        }
        else
        {
            LoadScene(m_configP2.InitialScene);
        }
    }