// Use this for initialization void Start() { if (pState == null) { pState = GetComponent <PlayerStateList>(); } rb = GetComponent <Rigidbody2D>(); grabity = rb.gravityScale; }
//public bool isGrounded; void Awake() { if (pState == null) { pState = GetComponent <PlayerStateList>(); } rb = GetComponent <Rigidbody2D>(); grabity = rb.gravityScale; pState.facingRight = true; }