예제 #1
0
 public void SetPlayerState(PlayerStateDefine.PlayerState_Typ _rState)
 {
     if (_rState != m_curState)
     {
         m_curState = _rState;
         //Debug.Log(string.Format("state changed {0}", _rState));
     }
 }
예제 #2
0
 // Start is called before the first frame update
 void Start()
 {
     m_curState = PlayerStateDefine.PlayerState_Typ.PlayerState_None;
 }