private void Player_CurrentStateChanged(MediaPlayer sender, object args) { PlayerStateChanged?.Invoke(this, new PlayerStateChangedEventArgs((PlayerState)(int)sender.PlaybackSession.PlaybackState)); switch (sender.PlaybackSession.PlaybackState) { case MediaPlaybackState.None: _controls.PlaybackStatus = MediaPlaybackStatus.Closed; break; case MediaPlaybackState.Opening: _controls.PlaybackStatus = MediaPlaybackStatus.Changing; break; case MediaPlaybackState.Buffering: _controls.PlaybackStatus = MediaPlaybackStatus.Changing; break; case MediaPlaybackState.Playing: _controls.PlaybackStatus = MediaPlaybackStatus.Playing; break; case MediaPlaybackState.Paused: _controls.PlaybackStatus = MediaPlaybackStatus.Paused; break; } }
internal void UpdateState(int indexSpell, PlayerState newState) { state = newState; spellToAttack = indexSpell; PlayerStateChanged?.Invoke(this, new InfoEventArgs <NewStatePlayerDto>(new NewStatePlayerDto(spellToAttack, state))); }
private void VlcMediaPlayer_OnPaused(object sender, VlcMediaPlayerPausedEventArgs e) { PlayerState = PlayerState.Paused; PlayerStateChanged?.Invoke(this, new PlayerStateChangedEventArgs { PlayerState = PlayerState }); }
private void WsReceived(ResponseMessage msg) { var srvMsg = JsonConvert.DeserializeObject <ServerMessage <JRaw> >(msg.Text); if (srvMsg.OpCode == OP_CLIENT_WELCOME) { var cw = JsonConvert.DeserializeObject <ClientWelcome>(srvMsg.Result.ToString()); HandleClientWelcome(cw); PlayerStateChanged?.Invoke(this, cw); } ServerMessageReceived(srvMsg); }
} // set up les vector par rapport a ceux de la cam, utile pour le deplacement private void Update() { if (Input.GetButtonDown("Y")) { RaycastHit hitStele; Physics.Raycast(transform.position, Vector3.down, out hitStele, 10); Debug.DrawRay(transform.position, Vector3.down, Color.red, 10); if (hitStele.transform.TryGetComponent(out Stele stele)) { onStele = true; canInput = false; stele.Interact(); } } if (onStele && Input.GetButtonDown("B")) { if (_canQuit) { PlayerStateChanged?.Invoke(CameraLockState.Idle); canInput = true; } } if (Input.GetButtonDown("Dash")) { /*_isDashing = true; * _arrowAngle = (Mathf.Atan2(Input.GetAxis("Horizontal"), (Input.GetAxis("Vertical")) * Mathf.Rad2Deg)*//* - 90f*//*); * transform.rotation = Quaternion.Euler(0, difAngle, 0); * StartCoroutine(Dash());*/ //_arrowAngle = (Mathf.Atan2(Input.GetAxis("Vertical"), (Input.GetAxis("Horizontal")) * Mathf.Rad2Deg)/* - 90f*/); //transform.rotation = Quaternion.Euler(0, _arrowAngle, 0); Vector2 stickInput = new Vector2(Input.GetAxis("Horizontal"), Input.GetAxis("Vertical")); dashDirection = (cameraRight * stickInput.x) + (cameraForward * stickInput.y); difAngle = SignedAngle(transform.forward, dashDirection, Vector3.up); transform.Rotate(new Vector3(0f, difAngle, 0f)); _isDashing = true; StartCoroutine(Dash()); } }
protected virtual void OnPlayerStateChanged(object sender, PlayerStateEventArgs ea) { PlayerStateChanged?.Invoke(sender, ea); }
/// <summary> /// Event triggered when our player changes state /// </summary> /// <param name="status"> new status of our player</param> /// <param name="videoId"> our videoId which is being used</param> private void PlayerStateTrigger(Player_VideoStatus status, string videoId) { PlayerStateChanged?.Invoke(null, new PlayerStateChangedArgs { PlayerVideoStatus = status, VideoId = videoId }); }
public void OnPlayerStateChanged(bool p0, int p1) { PlayerStateChanged?.Invoke(p0, (PlaybackState)p1); }
private void Player_CurrentStateChanged(MediaPlayer sender, object args) { PlayerStateChanged?.Invoke(this, new PlayerStateChangedEventArgs((PlayerState)(int)sender.CurrentState)); }
protected void RaisePlayerStateChanged() { PlayerStateChanged?.Invoke(this, EventArgs.Empty); }
private void OnPlayerStateChanged(object sender, PlayerStateChangedEventArgs e) { PlayerStateChanged?.Invoke(this, new SubscriptionsEventArgs <ILibrary, PlayerStateChangedEventArgs>(sender, e)); }
/// <summary> /// Event triggered when our player changes state /// </summary> /// <param name="status"> new status of our player</param> /// <param name="videoId"> our videoId which is being used</param> private void PlayerStateTrigger(MediaPlaybackState status, string videoId) { PlayerStateChanged?.Invoke(null, new PlayerStateChangedArgs { playbackState = status, videoId = videoId }); }
void FixedUpdate() { if (canInput) { if (!_isDashing) { if (moveDirection.y < 0) { controller.Move(Vector3.up * Physics.gravity.y * (fallMultiplier - 1) * Time.deltaTime); moveSpeed = speedStore * 0.5f; } else if (moveDirection.y > 0 && !Input.GetButton("Jump")) { controller.Move(Vector3.up * Physics.gravity.y * (lowJumpMultiplier - 1) * Time.deltaTime); } Vector2 stickInput = new Vector2(Input.GetAxis("Horizontal"), Input.GetAxis("Vertical")); if (stickInput.magnitude < deadZone) // SI LE JOUEUR NE TOUCHE PAS AU JOYSTICK { stickInput = Vector2.zero; // INPUT = ZERO } else // { // difAngle = SignedAngle(transform.forward, new Vector3(moveDirection.x, 0f, moveDirection.z), Vector3.up); // if (difAngle > 4) // { // SINON transform.Rotate(new Vector3(0f, Mathf.Min(7f, difAngle), 0f)); // ROTATE LE PLAYER POUR } // L'ALIGNER AVEC LA CAMERA else if (difAngle < -4) // { // transform.Rotate(new Vector3(0f, Mathf.Max(-7f, difAngle), 0f)); // } } Vector2 stickInputR = new Vector2(Input.GetAxis("HorizontalCamera"), Input.GetAxis("VerticalCamera")); if (stickInputR.magnitude < deadZone) { stickInputR = Vector2.zero; } GetCamSettings(); // RECUPERE LES VECTEUR DE LA CAMERA if (controller.isGrounded) // si le player est au sol { //Duplayeralakamera moveDirection = (cameraRight * stickInput.x) + (cameraForward * stickInput.y); // DIRECTION DU PLAYER EN FONCTION DE LA CAMERA moveDirection = moveDirection.normalized * (moveSpeed * ((180 - Mathf.Abs(difAngle)) / 180)); // SPEED * (180 - X) / 180 // calcule la speed en fonction de l'orientation par rapport au deplacement moveDirection.y = 0; // reset y vector a 0 pour eviter de plaquer le player au sol moveInputR = (cameraRight * stickInputR.x) + (cameraForward * stickInputR.y); // stick droit pour deplacer le player en meme temps que el monde si il est grounded moveInputR = moveInputR.normalized * 5f; if (Input.GetButtonDown("Jump")) { moveDirection.y = jumpForce; jumpCount += 1; firstJump = true; } else { jumpCount = 0; firstJump = false; } moveSpeed = speedStore; PlayerStateChanged?.Invoke(CameraLockState.Idle); } else { float yStore = moveDirection.y; moveDirection = (cameraRight * stickInput.x) + (cameraForward * stickInput.y); moveDirection = moveDirection.normalized * (moveSpeed * ((180 - Mathf.Abs(difAngle)) / 180)); // SPEED * (180 - X) / 180 moveDirection.y = yStore; if (Input.GetButtonDown("Jump") && jumpCount >= 1) { moveDirection.y = 0; gravityScale = 4f; moveSpeed = speedStore; jumpCount += 1; firstJump = false; PlayerStateChanged?.Invoke(CameraLockState.Flight); } else if (Input.GetButton("Jump") && jumpForce >= 1 && moveDirection.y < 0 && !firstJump) { moveDirection.y = 0; gravityScale = 4f; moveSpeed = speedStore; PlayerStateChanged?.Invoke(CameraLockState.Flight); } else { gravityScale = 5; } } moveDirection.y += (Physics.gravity.y * gravityScale * Time.deltaTime); controller.Move(moveDirection * Time.deltaTime); } else { moveSpeed = speedStore * 2; controller.Move(dashDirection * moveSpeed * Time.deltaTime); } } }
internal static void OnPlayerStateChanged(PlayerStateType currentState, PlayerStateType previousState) { PlayerStateChanged?.Invoke(currentState, previousState); }