예제 #1
0
 private void Start()
 {
     _playerStateBehaviourRef = GetComponent <PlayerStateBehaviour>();
 }
예제 #2
0
 private void Awake()
 {
     rb = GetComponent <Rigidbody2D>();
     deformationManager   = GetComponent <DeformationManager>();
     playerStateBehaviour = GetComponent <PlayerStateBehaviour>();
 }
예제 #3
0
 public abstract void OnContactExit(PlayerStateBehaviour player, string tag, Vector2 normal);