예제 #1
0
    public void Load()
    {
        BinaryFormatter bf = new BinaryFormatter();

        FileStream     file = File.Open(Application.persistentDataPath + "/playerStat.dat", FileMode.Open);
        PlayerStatSave pss  = (PlayerStatSave)bf.Deserialize(file);

        file.Close();

        gold          = pss.gold;
        focus         = pss.focus;
        experience    = pss.experience;
        health        = pss.health;
        level         = pss.level;
        maxExperience = pss.maxExperience;
        maxFocus      = pss.maxFocus;
        maxHealth     = pss.maxHealth;

        for (int i = 0; i < 5; i++)
        {
            if (pss.questsAccepted[i] != -1)
            {
                questsAccepted[i] = qd.GetQuestByID(pss.questsAccepted[i]);
            }
        }
    }
예제 #2
0
    public void Save()
    {
        BinaryFormatter bf   = new BinaryFormatter();
        FileStream      file = File.Create(Application.persistentDataPath + "/playerStat.dat");

        PlayerStatSave pss = new PlayerStatSave();

        pss.gold          = gold;
        pss.focus         = focus;
        pss.experience    = experience;
        pss.health        = health;
        pss.level         = level;
        pss.maxExperience = maxExperience;
        pss.maxFocus      = maxFocus;
        pss.maxHealth     = maxHealth;

        for (int i = 0; i < 5; i++)
        {
            if (questsAccepted[i] != null)
            {
                pss.questsAccepted.Add(questsAccepted[i].Id);
            }
            else
            {
                pss.questsAccepted.Add(-1);
            }
        }

        bf.Serialize(file, pss);
        file.Close();
    }