예제 #1
0
        /// <summary>
        /// Method to setup new or existing player
        /// </summary>
        private void SetupPlayer()
        {
            if (_newPlayer)
            {
                _playerSetUpView = new PlayerStartupView(_player);
                _playerSetUpView.ShowDialog();

                _player.ExperiencePoints = 0;
                _player.Health           = 100;
                _player.Lives            = 3;
            }
            else
            {
                _player = GameData.PlayerData();
            }
        }
예제 #2
0
        /// <summary>
        /// Method to setup new or existing player
        /// </summary>
        private void SetupPlayer()
        {
            if (_newPlayer)
            {
                _playerSetUpView = new PlayerStartupView(_player);
                _playerSetUpView.ShowDialog();

                _player.ExperiencePoints += 0;
                _player.Health           += 80;
                _player.Lives            += 3;
                _player.EquippedArmor     = GameData.GetGameItemById(0001);
                _player.EquippedWeapon    = GameData.GetGameItemById(0002);
            }
            else
            {
                _player = GameData.PlayerData();
            }
        }
예제 #3
0
        /// <summary>
        /// Method to setup new or existing player
        /// </summary>
        private void SetupPlayer()
        {
            if (_newPlayer)
            {
                _playerSetUpView = new PlayerStartupView(_player);
                _playerSetUpView.ShowDialog();

                _player.ExperiencePoints += 0;
                _player.Health           += 80;
                _player.Lives            += 3;
                _player.EquippedArmor     = GameData.GetGameItemById(0001);
                _player.EquippedWeapon    = GameData.GetGameItemById(0002);
                _player.Inventory         = new ObservableCollection <GameItemQuantity>
                {
                    new GameItemQuantity(GameData.GetGameItemById(1001), 3),
                    new GameItemQuantity(GameData.GetGameItemById(1000), 1)
                };
            }
            else
            {
                _player = GameData.PlayerData();
            }
        }