void Start() { planet_script_ = planet_.GetComponent <GravityAttractor>(); controller_script_ = GetComponent <PlayerSphericalGravityController>(); rigidbody_ = GetComponent <Rigidbody>(); rigidbody_.useGravity = false; rigidbody_.constraints = RigidbodyConstraints.FreezeRotation; }
// Use this for initialization void Start() { player_script_ = player_.GetComponent <PlayerSphericalGravityController>(); player_rigidbody_ = player_.GetComponent <Rigidbody>(); }