private void Awake() { Instance = this; spawnPosition = transform.position; }
public void ResetToStartingSpawner() { CurrentPlayerSpawnerScript = StartingSpawnerTransform.GetComponent<PlayerSpawnerScript>(); CurrentPlayerSpawnerScript.SetCurrentGravity(GlobalGravityScript.Instance.InitialWorldGravity, GlobalGravityScript.Instance.InitialPlayerGravity); ResetSpawnersStates(false); }