public virtual void OnPlayerDeath(int PlayerID) { foreach (Player player in Players) { if (player.PlayingAndEnabled) { if (player.PlayerNumber == PlayerID) { player.Lives--; if (player.Lives <= 0) { m_PlayersLeft--; print("bPlayers Left = " + m_PlayersLeft); player.PlayingAndEnabled = false; player.GetComponent <Rigidbody>().constraints = RigidbodyConstraints.FreezeAll; } else { player.GetComponent <Transform>().position = PlayerSpawner.GetFreeSpawnPos().position; Vector3 LookAt = new Vector3(0, player.transform.position.y, 0); player.transform.LookAt(LookAt); } } } } if (m_PlayersLeft == 1) { m_RoundInProgress = false; foreach (Player player in Players) { if (player.PlayingAndEnabled) { WinningPlayer = player; //WinningPlayer.DisablePlay(); player.GetComponent <HoverCarControl>().BearCamera.depth = 100; player.GetComponent <Transform>().position = new Vector3(0, 0.5f, 0); WinningPlayer.GetComponent <HoverCarControl>().BearCamera.DORect(new Rect(0, 0, 1, 1), 1.0f); WinningPlayer.PlayingAndEnabled = false; WinningPlayer.GetComponent <Rigidbody>().constraints = RigidbodyConstraints.FreezeAll; //player.GetComponent<PlayerAnimator>().StartRotateCameraAroundPlayer(); return; } } } }
public virtual void OnPlayerDeath(int PlayerID) { foreach (Profile player in Players) { if (player.PlayerNumber == PlayerID) { if (player.OnDeath()) { m_PlayersLeft--; print("bPlayers Left = " + m_PlayersLeft); player.DisablePlay(); } else { player.GetComponent <Transform>().position = PlayerSpawner.GetFreeSpawnPos().position; Vector3 LookAt = new Vector3(0, player.transform.position.y, 0); player.transform.LookAt(LookAt); player.DisableFor(1.5f); } } } if (m_PlayersLeft == 1) { print("cPlayers Left = " + m_PlayersLeft); m_RoundInProgress = false; foreach (Profile player in Players) { if (player.GetLives() > 0) { WinningPlayer = player; WinningPlayer.DisablePlay(); WinningPlayer.GetComponentInChildren <Camera>().depth = 100; player.GetComponent <Transform>().position = new Vector3(0, 0.5f, 0); player.GetComponent <PlayerAnimator>().StartCameraToFullScreen(); player.GetComponent <PlayerAnimator>().StartRotateCameraAroundPlayer(); return; } } } }
public virtual void OnPlayerDeath(int PlayerID) { foreach (Player player in Players) { if (player.PlayingAndEnabled) { if (player.PlayerNumber == PlayerID) { player.Lives--; if (player.Lives <= 0) { m_PlayersLeft--; //print("bPlayers Left = " + m_PlayersLeft); player.PlayingAndEnabled = false; player.GetComponent <Rigidbody>().constraints = RigidbodyConstraints.FreezeAll; } else { player.GetComponent <Transform>().position = PlayerSpawner.GetFreeSpawnPos().position; Vector3 LookAt = new Vector3(0, player.transform.position.y, 0); player.transform.LookAt(LookAt); } } } } if (m_PlayersLeft == 1) { m_RoundInProgress = false; foreach (Player player in Players) { if (player.PlayingAndEnabled) { WinningPlayer = player; //WinningPlayer.DisablePlay(); player.GetComponent <HoverCarControl>().BearCamera.depth = 100; player.GetComponent <Transform>().position = new Vector3(0, -0.5f, 0); player.GetComponent <Transform>().rotation = Quaternion.Euler(Vector3.zero); WinningPlayer.GetComponent <HoverCarControl>().BearCamera.DORect(new Rect(0, 0, 1, 1), 1.0f); WinningPlayer.PlayingAndEnabled = false; WinningPlayer.GetComponent <Rigidbody>().constraints = RigidbodyConstraints.FreezeAll; WinningPlayer.GetComponent <Animator>().Play("Idle"); WinningPlayer.GetComponent <HoverCarControl>().BearCamera.GetComponent <HoverFollowCam>().enabled = false; WinningPlayer.GetComponent <HoverCarControl>().BearCamera.GetComponent <HoverFollowCam>().transform.position = WinningPlayer.transform.position + WinningPlayer.transform.forward * 5.0f + (Vector3.up * 2.0f); WinningPlayer.GetComponent <HoverCarControl>().BearCamera.GetComponent <HoverFollowCam>().transform.DOLookAt(WinningPlayer.transform.position, 1.0f); Scoreboard scoreboard = WinningPlayer.GetComponent <Player>().Scoreboard; if (WinningPlayer.GetComponent <Player>().Scoreboard) { if (scoreboard) { ScoreboardManager.Scoreboard.SetScore(WinningPlayer.gameObject.name, "asd", 10); if (m_Rounds == 1) { scoreboard.Activate(); } //if(scoreboard.Score >= 500) //{ // OnArenaExit(); //} } } //player.GetComponent<PlayerAnimator>().StartRotateCameraAroundPlayer(); return; } } } }