private void Move(float moveX) { rigidbody2D.velocity = new Vector3(moveX, rigidbody2D.velocity.y, 0f); if (Input.GetKeyDown(KeyCode.W)) { rigidbody2D.AddForce(new Vector2(0f, jumpSpeed), ForceMode2D.Impulse); } if (moveX != 0f) { if (CheckPlayStepSound()) { soundManager.PlayWalkingSound(); } } }