void Awake() { //_flipLerp = transform.GetChild(1).GetComponent<FlipLerp>(); _anim = gameObject.GetComponent <Animator>(); _playerRb = gameObject.GetComponent <Rigidbody2D>(); _leadMovement = GameObject.FindGameObjectWithTag("CameraLead").GetComponent <CameraLeadController>(); _detectEnvi = 1 << _enviMask; _detectGround = 1 << _groundMask; _jumpLayerMask = _detectEnvi | _detectGround; _soundHandler = GetComponent <PlayerSoundHandler>(); _soundHandler.SetRunningSound(); }
protected override void Initialize() { tr = GetComponent <TrailRenderer>(); pg = GetComponent <PlayerGui>(); ps = GetComponent <PlayerStats>(); animator = GetComponent <Animator>(); playerStun = GameObject.FindGameObjectWithTag("StunToEnemy").GetComponent <PlayerStun>(); tr.enabled = false; trailDelay = tr.time; dashAnimationDelay = 0.5f; inNpcZone = false; sr = GetComponent <SpriteRenderer>(); psh = GetComponent <PlayerSoundHandler>(); }