void Shoot() { if (Input.GetMouseButtonDown(0) && pt.getAmmo() > 0) { pt.takeAmmo(); PlayerShot s = Instantiate(shot, transform.GetChild(0).position, Quaternion.identity).GetComponent <PlayerShot>(); s.setSpeed(shotSpeed); } }
void Shoot() { if (Input.GetMouseButtonDown(0) && pt.getAmmo() > 0) { pt.takeAmmo(); PlayerShot s = Instantiate(shot, transform.GetChild(0).position, Quaternion.identity).GetComponent <PlayerShot>(); s.setSpeed(shotSpeed); } }