public override GameObject GetGameObject(GameObjectPlace objectPlace) { GameObject missilePlace = new PlayerShipMissile() { Figure = GameSettings.PlayerMissile, GameObjectPlace = objectPlace, GameObjectType = GameObjectType.PlayerShipMissile }; return(missilePlace); }
public override GameObject GetGameObject(GameObjectPlace objectPlace) { GameObjectPlace missilePlace = new GameObjectPlace() { XCordinate = objectPlace.XCordinate, YCordinat = objectPlace.YCordinat - 1, }; GameObject missile = new PlayerShipMissile() { Figure = GameSettings.PlayerMissile, GameObjectPlace = missilePlace, gameObjectTipe = GameObjectTipe.PlayerShipMissile }; return(missile); }
public override GameObject GetGameObject(GameObjectPlace objectPlace) { GameObjectPlace missilePlace = new GameObjectPlace { XCoordinate = objectPlace.XCoordinate, YCoordinate = objectPlace.YCoordinate - 1 }; GameObject playerShipMissileObject = new PlayerShipMissile() { Figure = GameSettings.PlayerShipMissile, GameObjectPlace = missilePlace, GameObjectType = GameObjectType.PlayerShipMissile }; return(playerShipMissileObject); }