protected override void IntervalShoot() { if (player == null) { player = FindObjectOfType <PlayerShip.PlayerShipWeaponryController>(); } var projectile = PoolManager.instance.Spawn <ProjectileType>(null, transform); projectile.SetTagsToIgnore(tagsToIgnore); projectile.shotByPlayer = attachedToPlayer; if (projectile.GetComponentInChildren <PlasmaGunProjectile>() != null) { if (projectile.shotByPlayer) { AudioManager.instance.Play(AudioBank.SFX_FIRE_PLASMA_GUN, projectile.gameObject); } else { AudioManager.instance.Play(AudioBank.SFX_ENEMY_FIRE, projectile.gameObject); if (!player.hullAlarmEnabled) { AudioManager.instance.Play(AudioBank.MUS_BATTLE, this.gameObject); } } } InternalSetupShoot(projectile); if (OnProjectileLaunch != null) { OnProjectileLaunch(projectile); } }
protected void Start() { if (waypoints == null) { Debug.LogWarning("waypoints is null."); } if (leftCannon == null) { throw new Exception("leftCannon is null."); } if (rightCannon == null) { throw new Exception("rightCannon is null."); } if (itemIncreaseHullPrefab == null) { throw new Exception("itemIncreaseHullPrefab is null."); } if (itemIncreaseShieldPrefab == null) { throw new Exception("itemIncreaseShieldPrefab is null."); } if (itemLaserAmmoPrefab == null) { throw new Exception("itemLaserAmmoPrefab is null."); } if (itemUnguidedMissileAmmoPrefab == null) { throw new Exception("itemUnguidedMissileAmmoPrefab is null."); } if (itemGuidedMissileAmmoPrefab == null) { throw new Exception("itemGuidedMissileAmmoPrefab is null."); } SetState(States.WaitingWaypointSystemToGetReady, true); PauseManager.OnPause += Pause; PauseManager.OnUnpause += Unpause; player = FindObjectOfType <PlayerShip.PlayerShipWeaponryController>(); }
protected void Start() { if (waypoints == null) Debug.LogWarning("waypoints is null."); if (leftCannon == null) throw new Exception("leftCannon is null."); if (rightCannon == null) throw new Exception("rightCannon is null."); if (itemIncreaseHullPrefab == null) throw new Exception("itemIncreaseHullPrefab is null."); if (itemIncreaseShieldPrefab == null) throw new Exception("itemIncreaseShieldPrefab is null."); if (itemLaserAmmoPrefab == null) throw new Exception("itemLaserAmmoPrefab is null."); if (itemUnguidedMissileAmmoPrefab == null) throw new Exception("itemUnguidedMissileAmmoPrefab is null."); if (itemGuidedMissileAmmoPrefab == null) throw new Exception("itemGuidedMissileAmmoPrefab is null."); SetState(States.WaitingWaypointSystemToGetReady, true); PauseManager.OnPause += Pause; PauseManager.OnUnpause += Unpause; player = FindObjectOfType<PlayerShip.PlayerShipWeaponryController>(); }