예제 #1
0
 public void SetUpSteps()
 {
     AddStep("Create control", () =>
     {
         Child = new PlayerSettingsGroup("Some settings")
         {
             Anchor   = Anchor.Centre,
             Origin   = Anchor.Centre,
             Children = new Drawable[]
             {
                 offsetControl = new BeatmapOffsetControl()
             }
         };
     });
 }
예제 #2
0
 public void AddSettingsGroup(PlayerSettingsGroup group) => controlLayer.AddSettingsGroup(group);
예제 #3
0
 public void AddSettingsGroup(PlayerSettingsGroup group)
 {
     gameplaySettingsOverlay.Add(group);
 }