public void SetUpSteps() { AddStep("Create control", () => { Child = new PlayerSettingsGroup("Some settings") { Anchor = Anchor.Centre, Origin = Anchor.Centre, Children = new Drawable[] { offsetControl = new BeatmapOffsetControl() } }; }); }
public void AddSettingsGroup(PlayerSettingsGroup group) => controlLayer.AddSettingsGroup(group);
public void AddSettingsGroup(PlayerSettingsGroup group) { gameplaySettingsOverlay.Add(group); }