private void OnToggleRepeat() { SpotifyClient client = SpotifyService.Instance.GetSpotifyClient(); CurrentlyPlayingContext context = this.GetCurrentContext(); if (client != null && context != null) { // Get current shuffle state string currentShuffleState = context.RepeatState; // Determine next shuffle state PlayerSetRepeatRequest.State newState = PlayerSetRepeatRequest.State.Off; switch (currentShuffleState) { case "off": newState = PlayerSetRepeatRequest.State.Track; break; case "track": newState = PlayerSetRepeatRequest.State.Context; break; case "context": newState = PlayerSetRepeatRequest.State.Off; break; default: Debug.LogError($"Unknown Shuffle State '{currentShuffleState}'"); break; } // Build request and send PlayerSetRepeatRequest request = new PlayerSetRepeatRequest(newState); client.Player.SetRepeat(request); } }
public async Task <bool> SetRepeat(PlayerSetRepeatRequest.State state) { return(await spotify.Player.SetRepeat(new PlayerSetRepeatRequest(state))); }