public override void endExecution() { disableEventObjects(); if (!(owner is Board)) { owner.subeventEnded(); } else { PlayerSemaphore.unlockGame(); } }
public override void endExecution() { //theBoard.subeventEnded(); PlayerSemaphore.unlockGame(); }
public override void endExecution() { disableEventObjects(); //theBoard.subeventEnded(); PlayerSemaphore.unlockGame(); }