public override void endExecution()
 {
     disableEventObjects();
     if (!(owner is Board))
     {
         owner.subeventEnded();
     }
     else
     {
         PlayerSemaphore.unlockGame();
     }
 }
 public override void endExecution()
 {
     //theBoard.subeventEnded();
     PlayerSemaphore.unlockGame();
 }
 public override void endExecution()
 {
     disableEventObjects();
     //theBoard.subeventEnded();
     PlayerSemaphore.unlockGame();
 }