/// <summary> /// Changes the state of the game. /// </summary> /// <param name="state">The game state to change to.</param> public static void ChangeState(GameState state) { switch (GameController.state) { } GameController.state = state; switch (state) { case GameState.TITLE: if (mainBattle) { BattleInterface.Dettach(); mainBattle.End(); } Cameraman.TakePosition("Overhead Title View"); Interface.SwitchMenu("CANCEL_OVERRIDE"); Interface.SwitchMenu("Title Screen"); Soundman.ChangeTrack(0, true, true); NewBattle(new PlayerInitializer[] { new PlayerInitializer(Color.red, true, 7), new PlayerInitializer(Color.red, true, 7) }, false); //NewBattle(new PlayerInitializer[] { new PlayerInitializer(Color.red, true), new PlayerInitializer(Color.red, true), new PlayerInitializer(Color.red, true), new PlayerInitializer(Color.red, true), new PlayerInitializer(Color.red, true) }, false); break; case GameState.BATTLING: Cameraman.TakePosition("Overhead View"); Interface.SwitchMenu("Overhead"); Soundman.ChangeTrack(2, true, true); break; case GameState.PLACING_SHIPS: Soundman.ChangeTrack(-1, true, false); break; case GameState.PLAYER_SELECTION: Soundman.ChangeTrack(1, true, false); Interface.SwitchMenu("Player Selection Screen"); PlayerSelector.Reset(); break; } }