public InputController(InputDevice device, bool keyboard, bool left, PlayerSelectionMenuController playerSelectionMenuController, int playerId) { this.device = device; this.keyboard = keyboard; this.left = left; this.playerSelectionMenuController = playerSelectionMenuController; //this.playerController = GameObject.Find ("Player" + playerId).GetComponent<PlayerController> (); this.playerId = playerId; keys = new List<KeyCode> (); updatePlayer (); //keys.Add (moveRight); //keys.Add (moveLeft); }
public void RemovePlayerSelectionMenu() { this.playerSelectionMenuController = null; }
public void SetPlayerSelectionMenu(PlayerSelectionMenuController playerSelectionMenuController) { currentPlayer = 1; this.playerSelectionMenuController = playerSelectionMenuController; }