// Zaidejo pasirinkimo meniu valdymas public void PlayerSelectionMenu() { bool needToRender = true; while (needToRender) { playerSelectionMenu.Render(); ConsoleKeyInfo pressedChar = Console.ReadKey(true); switch (pressedChar.Key) { case ConsoleKey.RightArrow: playerSelectionMenu.IncreaseIndex(); break; case ConsoleKey.LeftArrow: playerSelectionMenu.DecreaseIndex(); break; case ConsoleKey.UpArrow: playerSelectionMenu.IncreaseIndexBy3(); break; case ConsoleKey.DownArrow: playerSelectionMenu.DecreaseIndexBy3(); break; case ConsoleKey.Enter: DiceSelectionMenu(); break; } } Console.Clear(); }