private void GetInputFromEachPlayer(PhotonPlayer photonPlayer, ref PlayerSelected[] player, object move) { PlayerSelected playerSelected = new PlayerSelected(); if (photonPlayer.isLocal) { playerSelected.Hand = (RockPaperScissors)(byte)move; playerSelected.ID = photonPlayer.ID; player[0] = playerSelected; Debug.Log(" ID : " + player[0].ID + " , Selected : " + player[0].Hand + " "); } else if (photonPlayer.GetNext().isLocal) { playerSelected.Hand = (RockPaperScissors)(byte)move; playerSelected.ID = photonPlayer.ID; player[1] = playerSelected; Debug.Log(" ID : " + player[1].ID + " , Selected : " + player[1].Hand + " "); } else if (photonPlayer.GetNext().GetNext().isLocal) { playerSelected.Hand = (RockPaperScissors)(byte)move; playerSelected.ID = photonPlayer.ID; player[2] = playerSelected; Debug.Log(" ID : " + player[2].ID + " , Selected : " + player[2].Hand + " "); } else { playerSelected.Hand = (RockPaperScissors)(byte)move; playerSelected.ID = photonPlayer.ID; player[3] = playerSelected; Debug.Log(" ID : " + player[3].ID + " , Selected : " + player[3].Hand + " "); } }
public void SetPlayers(IList <string> playerNames) { foreach (var label in labels) { layout.Controls.Remove(label); } labels.Clear(); for (var index = 0; index < playerNames.Count; index++) { string player = playerNames[index]; var label = new Label { Text = FormatScore(player, 0, 0), AutoSize = true, Font = new Font(new FontFamily("Arial"), 12), ForeColor = Color.White, BackColor = ColorsPalette.Colors[index], Padding = new Padding(0), Margin = new Padding(0), Tag = player }; var indexCopy = index; label.MouseEnter += (sender, args) => PlayerSelected?.Invoke(indexCopy, player); label.MouseLeave += (sender, args) => PlayerSelected?.Invoke(-1, ""); labels.Add(label); layout.Controls.Add(label); } Resized(); }
public PlayerSelected TwoPlayers(PlayerSelected p1, PlayerSelected p2) { if (p1.Hand == p2.Hand) { return(Draw); } else if (p1.Hand == RockPaperScissors.None && p2.Hand != RockPaperScissors.None) { return(p2); } else if (p1.Hand != RockPaperScissors.None && p2.Hand == RockPaperScissors.None) { return(p1); } else if (p1.Hand == RockPaperScissors.Paper) { if (p2.Hand == RockPaperScissors.Rock) { return(p1); } else { return(p2); } } else if (p1.Hand == RockPaperScissors.Rock) { if (p2.Hand == RockPaperScissors.Paper) { return(p2); } else { return(p1); } } else if (p1.Hand == RockPaperScissors.Scissors) { if (p2.Hand == RockPaperScissors.Paper) { return(p1); } else { return(p2); } } return(Draw); }
public void SelectPlayer(PlayerColour colour) { var newPlayerTool = playerTools.Where(x => x.Player == colour).First(); if (selectedPlayerTool != null) { selectedPlayerTool.Select(false); } newPlayerTool.Select(true); selectedPlayerTool = newPlayerTool; PlayerSelected?.Invoke(this, new PlayerSelectedEventArgs(colour)); }
public void Select(int selection) { PlayerSelection = (Selections)selection; EnableDisableButtons(false); //Notify All listeners PlayerSelected?.Invoke((Selections)PlayerSelection); if (gameMode == Gamemodes.Single) { StartGame?.Invoke(); } if (EnemySelection != null) { StartGame?.Invoke(); } }
public override void OnPlayerSelected(Player player) { if (player.Health <= 0) { return; } if (PossibleTargets.Contains(Enumerators.AbilityTargetType.PLAYER) && player.AvatarObject.CompareTag(SRTags.PlayerOwned) || PossibleTargets.Contains(Enumerators.AbilityTargetType.OPPONENT) && player.AvatarObject.CompareTag(SRTags.OpponentOwned) || PossibleTargets.Contains(Enumerators.AbilityTargetType.ALL)) { SelectedPlayer = player; SelectedCard?.SetSelectedUnit(false); SelectedCard = null; SelectedPlayer.SetGlowStatus(true); PlayerSelected?.Invoke(player); } }
public void OnPlayerSelected(DestinyPlayer player) { PlayerSelected?.Invoke(this, player); }
private void OnButtonPressed(Button button) { PlayerSelected?.Invoke(ButtonLookup[button]); }
private void ComboBox_SelectionChanged(object sender, SelectionChangedEventArgs e) { var player = players.Players.FirstOrDefault(pl => pl.Name.Equals((string)SearchBox.SelectedItem)); PlayerSelected?.Invoke(this, player); }
public List <PlayerSelected> ThreePlayers(PlayerSelected p1, PlayerSelected p2, PlayerSelected p3) { List <PlayerSelected> winners = new List <PlayerSelected>(); //Draw Condition if (p1.Hand == p2.Hand && p2.Hand == p3.Hand) { winners.Add(Draw); } //Three players have chosen their choices else if (p1.Hand != RockPaperScissors.None && p2.Hand != RockPaperScissors.None && p3.Hand != RockPaperScissors.None) { //Draw Condition if (p1.Hand != p2.Hand && p2.Hand != p3.Hand && p3.Hand != p1.Hand) { winners.Add(Draw); } //Win Condition //Player 1 choose "Paper" else if (p1.Hand == RockPaperScissors.Paper) { //Player 1 choose "Paper" & Player 2 choose "Paper" if (p2.Hand == RockPaperScissors.Paper) { if (p3.Hand == RockPaperScissors.Rock) { winners.Add(p1); winners.Add(p2); } else if (p3.Hand == RockPaperScissors.Scissors) { winners.Add(p3); } } //Player 1 choose "Paper" & Player 2 choose "Rock" else if (p2.Hand == RockPaperScissors.Rock) { if (p3.Hand == RockPaperScissors.Paper) { winners.Add(p1); winners.Add(p3); } else if (p3.Hand == RockPaperScissors.Rock) { winners.Add(p1); } } //Player 1 choose "Paper" & Player 2 choose "Scissors" else if (p2.Hand == RockPaperScissors.Scissors) { if (p3.Hand == RockPaperScissors.Paper) { winners.Add(p2); } else if (p3.Hand == RockPaperScissors.Scissors) { winners.Add(p2); winners.Add(p3); } } } //Player 1 choose "Rock" else if (p1.Hand == RockPaperScissors.Rock) { //Player 1 choose "Rock" & Player 2 choose "Paper" if (p2.Hand == RockPaperScissors.Paper) { if (p3.Hand == RockPaperScissors.Paper) { winners.Add(p2); winners.Add(p3); } else if (p3.Hand == RockPaperScissors.Rock) { winners.Add(p2); } } //Player 1 choose "Rock" & Player 2 choose "Rock" else if (p2.Hand == RockPaperScissors.Rock) { if (p3.Hand == RockPaperScissors.Paper) { winners.Add(p3); } else if (p3.Hand == RockPaperScissors.Scissors) { winners.Add(p1); winners.Add(p2); } } //Player 1 choose "Rock" & Player 2 choose "Scissors" else if (p2.Hand == RockPaperScissors.Scissors) { if (p3.Hand == RockPaperScissors.Rock) { winners.Add(p1); winners.Add(p3); } else if (p3.Hand == RockPaperScissors.Scissors) { winners.Add(p1); } } } //Player 1 choose "Scissors" else if (p1.Hand == RockPaperScissors.Scissors) { //Player 1 choose "Scissors" and Player 2 choose "Paper" if (p2.Hand == RockPaperScissors.Paper) { if (p3.Hand == RockPaperScissors.Paper) { winners.Add(p1); } else if (p3.Hand == RockPaperScissors.Scissors) { winners.Add(p1); winners.Add(p3); } } //Player 1 choose "Scissors" and Player 2 choose "Rock" else if (p2.Hand == RockPaperScissors.Rock) { if (p3.Hand == RockPaperScissors.Rock) { winners.Add(p2); winners.Add(p3); } else if (p3.Hand == RockPaperScissors.Scissors) { winners.Add(p2); } } //Player 1 choose "Scissors" and Player 2 choose "Scissors" else if (p2.Hand == RockPaperScissors.Scissors) { if (p3.Hand == RockPaperScissors.Paper) { winners.Add(p1); winners.Add(p2); } else if (p3.Hand == RockPaperScissors.Rock) { winners.Add(p3); } } } } //Two players didn't choose any choices else if (p1.Hand != RockPaperScissors.None && p2.Hand == RockPaperScissors.None && p3.Hand == RockPaperScissors.None) { winners.Add(p1); } else if (p1.Hand == RockPaperScissors.None && p2.Hand == RockPaperScissors.None && p3.Hand != RockPaperScissors.None) { winners.Add(p3); } else if (p1.Hand == RockPaperScissors.None && p2.Hand != RockPaperScissors.None && p3.Hand == RockPaperScissors.None) { winners.Add(p2); } //One player didn't choose a choice else if (p1.Hand != RockPaperScissors.None && p2.Hand != RockPaperScissors.None && p3.Hand == RockPaperScissors.None) { win2 = TwoPlayers(p1, p2); winners.Add(win2); } else if (p1.Hand != RockPaperScissors.None && p2.Hand == RockPaperScissors.None && p3.Hand != RockPaperScissors.None) { win2 = TwoPlayers(p1, p3); winners.Add(win2); } else if (p1.Hand == RockPaperScissors.None && p2.Hand != RockPaperScissors.None && p3.Hand != RockPaperScissors.None) { win2 = TwoPlayers(p2, p3); winners.Add(win2); } return(winners); }