protected PlayerSeasonStats AddPlayerSeasonStats(Player player, Season season, int totalPoints, int totalFouls, int gamesPlayed, int mvpAwards) { PlayerSeasonStats stats = new PlayerSeasonStats(player, season, totalPoints, totalFouls, gamesPlayed, mvpAwards); //statsRepository.SaveOrUpdatePlayerSeasonStats(stats); //FlushSessionAndEvict(stats); return(stats); }
public static PlayerSeasonStats CreatePlayerSeasonStats(int id, Player player, Season season) { PlayerSeasonStats p = new PlayerSeasonStats(player, season, 100, 20, 5, 1); EntityIdSetter.SetIdOf(p, id); return(p); }
public static PlayerSeasonStats CreatePlayerSeasonStats() { PlayerSeasonStats p = new PlayerSeasonStats(CreatePlayer(), CreateSeason(), 100, 20, 5, 1); EntityIdSetter.SetIdOf(p, 1); return(p); }
public PlayerCareerStatsDto(PlayerSeasonStats playerSeasonStats) { this.Year = string.Format("{0}/{1}", playerSeasonStats.Season.StartYear, playerSeasonStats.Season.EndYear); this.Games = playerSeasonStats.GamesPlayed.ToString(); this.MvpAwards = playerSeasonStats.MvpAwards.ToString(); this.Fouls = playerSeasonStats.TotalFouls.ToString(); this.FoulsPerGame = playerSeasonStats.FoulsPerGame.ToString("0.00"); this.Points = playerSeasonStats.TotalPoints.ToString(); this.PointsPerGame = playerSeasonStats.PointsPerGame.ToString("0.00"); }
public ActionResult Edit(PlayerSeasonStats @playerSeasonStats) { if (ModelState.IsValid) { playerSeasonStatsService.Update(@playerSeasonStats); playerSeasonStatsService.Commit(); SuccessMessage(FormMessages.SaveSuccess); return(RedirectToAction("Index")); } return(View(@playerSeasonStats)); }
public void CanCreatePlayerSeasonStatsWithZeroGamesPlayed() { Season season = new Season(2009, 2010); Player player = new Player("Phil", "Hale"); int totalPoints = -2; int totalFouls = 2; int gamesPlayed = 0; int mvpAwards = 5; PlayerSeasonStats stats = new PlayerSeasonStats(player, season, totalPoints, totalFouls, gamesPlayed, mvpAwards); Assert.IsNotNull(stats); Assert.That(stats.Season, Is.EqualTo(season)); Assert.That(stats.Player, Is.EqualTo(player)); Assert.That(stats.GamesPlayed, Is.EqualTo(0)); Assert.That(stats.TotalPoints, Is.EqualTo(0)); Assert.That(stats.PointsPerGame, Is.EqualTo(0)); Assert.That(stats.TotalFouls, Is.EqualTo(0)); Assert.That(stats.FoulsPerGame, Is.EqualTo(0)); Assert.That(stats.MvpAwards, Is.EqualTo(mvpAwards)); }
// Delete existing records that have been marked as not played //statsService.DeleteExistingPlayerFixturesThatDidNotPlay(homePlayerStats, homeHasPlayed); //statsService.DeleteExistingPlayerFixturesThatDidNotPlay(awayPlayerStats, awayHasPlayed); //// Remove players that did not player from the list so we only update those who played //RemovePlayersThatDidNotPlay(homePlayerStats, homeHasPlayed); //RemovePlayersThatDidNotPlay(awayPlayerStats, awayHasPlayed); //// Save player fixture records. Pass whether each player has played so players that haven't played are not //// updated. If this wasn't passed in the PlayerFixture records would be delete by the method call above then //// inserted again by the call below //// The logic is a bit odd here. All players, played or unplayed must be passed to the update //// season/league/career methods so they are always update (e.g. if a PlayerFixture record is saved then marked //// unplayed it is deleted, but the player record must still be passed to the update stats method to recalculate //// the stats //statsService.InsertOrUpdatePlayerFixturesThatHavePlayed(homePlayerStats, homeHasPlayed); //statsService.InsertOrUpdatePlayerFixturesThatHavePlayed(awayPlayerStats, awayHasPlayed); ////statsService.Commit(); //// Update player league stats //statsService.UpdatePlayerLeagueStats(homePlayerStats, fixtureToUpdate.HomeTeamLeague.League); //statsService.UpdatePlayerLeagueStats(awayPlayerStats, fixtureToUpdate.HomeTeamLeague.League); //// Update player season stats //Season currentSeason = GetCurrentSeason(); //statsService.UpdatePlayerSeasonStats(homePlayerStats, currentSeason); //statsService.UpdatePlayerSeasonStats(awayPlayerStats, currentSeason); //// Update player career stats //statsService.UpdatePlayerCareerStats(homePlayerStats); //statsService.UpdatePlayerCareerStats(awayPlayerStats); //// Update team stats //UpdateTeamLeagueStats(fixtureToUpdate.HomeTeamLeague.Id); //UpdateTeamLeagueStats(fixtureToUpdate.AwayTeamLeague.Id); #endregion public PlayerSeasonStats UpdatePlayerSeasonStats(PlayerFixture playerFixture, Season season) { PlayerSeasonStats playerSeasonStats; int totalPoints = 0; int totalFouls = 0; int mvpAwards = 0; // Get all PlayerFixture records for specified season List <PlayerFixture> playerFixturesForSeason = this.statsReportingService.GetPlayerFixtureStatsForSeason(playerFixture.Player.Id, season.Id).ToList(); // Total stats foreach (PlayerFixture pf in playerFixturesForSeason) { totalPoints += pf.PointsScored; totalFouls += pf.Fouls; if (pf.IsMvp == "Y") { mvpAwards++; } } // Find existing record playerSeasonStats = this.statsReportingService.GetPlayerSeasonStats(playerFixture.Player.Id, season.Id); // If doesn't exist, create new if (playerSeasonStats == null) { playerSeasonStats = new PlayerSeasonStats(playerFixture.Player, season, totalPoints, totalFouls, playerFixturesForSeason.Count, mvpAwards); } else { // Update values playerSeasonStats.UpdateStats(totalPoints, totalFouls, playerFixturesForSeason.Count, mvpAwards); } // Save matchResultRepository.SavePlayerSeasonStats(playerSeasonStats); return(playerSeasonStats); }
public PlayerSeasonStats SavePlayerSeasonStats(PlayerSeasonStats playerSeasonStats) { playerSeasonStatsRepository.InsertOrUpdate(playerSeasonStats); return(playerSeasonStats); }
public ActionResult Edit(int id) { PlayerSeasonStats @playerSeasonStats = playerSeasonStatsService.Get(id); return(View(@playerSeasonStats)); }