예제 #1
0
 // Use this for initialization
 void Start()
 {
     portraitSelectedColor   = new Color(0f, 0.35f, 66.6f, 0.6f);
     portraitHoverColor      = new Color(0f, 0.15f, 46.6f, 0.6f);
     portraitDeselectedColor = new Color(0f, 0f, 0f, 0.50196f);
     portraitGrid            = GetPanel().transform.Find("PortraitGrid").gameObject;
     selectedPortrait        = "selectedPortrait";
     CreateSelectionToggleGroup(selectedPortrait);
     playerSavesController = FindObjectOfType <PlayerSavesController>();
 }
예제 #2
0
 // Use this for initialization
 void Start()
 {
     myPanel = transform.Find("Panel").gameObject;
     playerSavesController = FindObjectOfType <PlayerSavesController>();
     saveGameList          = options[0].transform.Find("SaveGamesList").gameObject;
     loadGameList          = options[1].transform.Find("LoadGamesList").gameObject;
     saveInput             = options[0].transform.Find("SaveInput").gameObject;
     submitSaveBtn         = options[0].transform.Find("SubmitSaveBtn").gameObject;
     sceneLoader           = new SceneLoader();
 }
예제 #3
0
 // Use this for initialization
 void Start()
 {
     ui = FindObjectOfType <UIController>();
     saveGameManager = FindObjectOfType <PlayerSavesController>();
     loadGameMenuUI  = FindObjectOfType <LoadGameMenuUI>();
     newGameMenuUI   = FindObjectOfType <NewGameMenuUI>();
     saveGamesList   = loadGameMenuUI.transform.Find("Panel").Find("SaveGamesList").gameObject;
     print(saveGamesList);
     mainMenus = "mainMenus";
     CreateNewMenuToggleGroup(mainMenus);
 }
예제 #4
0
    void Start()
    {
        //dbSetup.DropTable("VocabTagged");
        //DbCommands.UpdateTableField("ActivatedDialogues", "Completed", "0");

        //print("tables created");
        //dbSetup.CopyTable("PlayerGames", "Copied");
        //string[,] delFields = { { "EnglishText", "''" }, { "WelshText", "''" } };
        //DbCommands.DeleteTupleInTable("VocabTranslations", delFields);
        //dbSetup.ReplaceTable("PlayerGames");

        //Debugging.PrintDbTable("ActivatedDialogues");
        DbCommands.InsertTupleToTable("PlayerGames", "0", "Current Game", "Current player", "No path", DateTime.Now.ToString(), "Start", "0", "0", "0");
        DbCommands.InsertTupleToTable("PlayerGames", "-1", "New game", "New player", "No path", DateTime.Now.ToString(), "Start", "0", "0", "0");
        playerSavesController = FindObjectOfType <PlayerSavesController>();
        // when playerSavesController is first initialised it tries to load the
        // game, manually initialising rather than using Start() or Awake()
        // ensures it doesn't try to load it before the connection string is set
        // up.
        playerSavesController.ManuallyInitialise();
        //Debugging.PrintDbTable("QuestTaskStartDialogueResults");
        Destroy(gameObject);
        Destroy(this);
    }