public void LoadGame() { if (File.Exists(Application.persistentDataPath + "/save.txt")) { BinaryFormatter bf = new BinaryFormatter(); FileStream file = File.Open(Application.persistentDataPath + "/save.txt", FileMode.Open); this.loadedData = (PlayerSaveLoad)bf.Deserialize(file); file.Close(); //Money.SetMoney(newData.Money); PlayerPrefs.SetInt("Money", loadedData.Money); if (GameObject.Find("Player").GetComponent<Player>()) { GameObject.Find("Player").GetComponent<Player>().gold = loadedData.Money; } //PlayerPrefs.SetFloat("Volume", loadedData.Volume); } }
public void SaveGame() { BinaryFormatter bf = new BinaryFormatter(); if (File.Exists(Application.persistentDataPath + "/save.txt")) { FileStream file1 = File.Open(Application.persistentDataPath + "/save.txt", FileMode.Open); this.loadedData = (PlayerSaveLoad)bf.Deserialize(file1); file1.Close(); } PlayerSaveLoad newData = new PlayerSaveLoad(); if (loadedData !=null) { newData = loadedData; } if (!GameObject.Find("Player").GetComponent<Player>()) { newData.Money = GameObject.Find("Player").GetComponent<Player>().gold; newData.Score = GameObject.Find("Player").GetComponent<Player>().score; int hitPoint = GameObject.Find("Player").GetComponent<Player>().hitPoint; PlayerPrefs.SetInt("Money", newData.Money); if (hitPoint == 10) { newData.StarNumber = 3; } else if (hitPoint < 10 && hitPoint > 5) { newData.StarNumber = 2; } else if (hitPoint <= 5 && hitPoint > 0) { newData.StarNumber = 1; } } FileStream file = File.Open(Application.persistentDataPath + "/save.txt", FileMode.Create); bf.Serialize(file, newData); file.Close(); }
public void SetLoadedData(PlayerSaveLoad player) { this.loadedData = player; }
public void SetLoadedData(PlayerSaveLoad player) { this.loadedData = player; }