private void OnPlayerRootChanged(Player player, bool applied)
 {
     if (player.BoltEntity.Controller != null)
     {
         PlayerRootChangedEvent rootChangedEvent = PlayerRootChangedEvent.Create(player.BoltEntity.Controller, ReliabilityModes.ReliableOrdered);
         rootChangedEvent.Applied = applied;
         rootChangedEvent.Send();
     }
 }
        public override void OnEvent(PlayerRootChangedEvent rootChangeEvent)
        {
            base.OnEvent(rootChangeEvent);

            LocalPlayer?.Handle(rootChangeEvent);
        }