private void OnPlayerRootChanged(Player player, bool applied) { if (player.BoltEntity.Controller != null) { PlayerRootChangedEvent rootChangedEvent = PlayerRootChangedEvent.Create(player.BoltEntity.Controller, ReliabilityModes.ReliableOrdered); rootChangedEvent.Applied = applied; rootChangedEvent.Send(); } }
public override void OnEvent(PlayerRootChangedEvent rootChangeEvent) { base.OnEvent(rootChangeEvent); LocalPlayer?.Handle(rootChangeEvent); }