private void OnEnable() { PV = GetComponent <PhotonView>(); playerMovement = GetComponent <PlayerMovement>(); movementSpeed = playerMovement.movementSpeed; playerCombat = GetComponent <PlayerCombat>(); playerRewind = GetComponent <PlayerRewind>(); shieldEffect.SetActive(false); }
private void Start() { audioSource = GetComponent <AudioSource>(); playerRewind = FindObjectOfType <PlayerRewind>(); if (!moneyClip || !bangClip || !ouchClip || !deathClip) { Debug.LogWarning("Sound manager error: an audioclip is missing"); } if (!playerRewind) { Debug.LogWarning("Player rewind hasn't been found"); } }
void Start() { playerHealth = FindObjectOfType <PlayerHealth>(); playerRewind = FindObjectOfType <PlayerRewind>(); soundManager = FindObjectOfType <SoundManager>(); if (!playerHealth) { Debug.LogWarning("Player Health script hasn't been found"); } if (!playerRewind) { Debug.LogWarning("Player Rewind script hasn't been found"); } if (!soundManager) { Debug.LogWarning("Sound manager hasn't been found"); } }
void Start() { rigidbody = GetComponent <Rigidbody2D>(); collider = GetComponent <BoxCollider2D>(); playerRewind = FindObjectOfType <PlayerRewind>(); levelManager = FindObjectOfType <LevelManager>(); scoreManager = FindObjectOfType <ScoreManager>(); soundManager = FindObjectOfType <SoundManager>(); jumpVelocityY = 2 * jumpHeight / timeToJumpApex; gravity = -(2 * jumpHeight) / Mathf.Pow(timeToJumpApex, 2); numberOfFramesPerSecond = Mathf.RoundToInt(1 / Time.fixedDeltaTime); scoreManager.ResetScore(); if (!playerRewind) { Debug.LogWarning("Player rewind is missing"); } if (!levelManager) { Debug.LogWarning("Level Manager wasn't found"); } if (!scoreManager) { Debug.LogWarning("Score manager hasn't been found"); } if (!soundManager) { Debug.LogWarning("Sound manager hasn't been found"); } if (!particle) { Debug.LogWarning("Particle system is missing"); } }
void Start() { collider = GetComponent <Collider2D>(); playerHealth = FindObjectOfType <PlayerHealth>(); playerRewind = FindObjectOfType <PlayerRewind>(); soundManager = FindObjectOfType <SoundManager>(); if (!playerHealth) { Debug.LogWarning("Player Health script hasn't been found"); } if (!playerRewind) { Debug.LogWarning("Player Rewind script hasn't been found"); } if (!soundManager) { Debug.LogWarning("Sound manager hasn't been found"); } if (!spikeParticle) { Debug.LogWarning("Spike particle is missing"); } }