private void HandlePlayerResponse(DReq req, PlayerResponse res) { if (req.IsError) { res.Invoke(new PlayerRes(req.ErrorCode)); return; } if (req.ContainSubData) { List <DPlayer> foundPlayers = new List <DPlayer>(); foreach (string player in req.GetMainDatas()) { foundPlayers.Add(new DPlayer(player.Split(DReq.SUB_DELIMITER))); } foundPlayers.ForEach(p => WriteDebug("Palyer " + p.Name + " is loaded")); res.Invoke(new PlayerRes(foundPlayers)); return; } WriteDebug("Palyer " + req.GetMainDatas()[2] + " is loaded"); res.Invoke(new PlayerRes(new DPlayer(req.GetMainDatas()))); }
public void Register(string username, string ingamename, string password, string email, int reflink, PlayerResponse playerResponse) { if (IsLoginKeySet()) { playerResponse.Invoke(new PlayerRes(-1)); return; } PlayerResponse r = new PlayerResponse(playerResponse); string[] keys = { "un", "ig", "ps", "email", "ref" }; string[] vals = { username, ingamename, password, email, reflink.ToString() }; SendAPIRequest(BuildURL("register", keys, vals), (res) => { if (res.IsError) { r.Invoke(new PlayerRes(res.ErrorCode)); return; } loginkey = res.Data; ReturnWithPlayerInfos(r); }); }
public void Login(string username, string password, PlayerResponse playerResponse) { if (IsLoginKeySet()) { playerResponse.Invoke(new PlayerRes(-1)); return; } PlayerResponse r = new PlayerResponse(playerResponse); string[] keys = { "un", "ps" }; string[] vals = { username, CreateMD5(password) }; SendAPIRequest(BuildURL("login", keys, vals), (res) => { if (res.IsError) { r.Invoke(new PlayerRes(res.ErrorCode)); return; } loginkey = res.Data; ReturnWithPlayerInfos(r); }); }