예제 #1
0
    private void IncreaseIP()
    {
        App    app    = UnityEngine.Object.FindObjectOfType <App>();
        Nation player = State.getNations()[app.GetHumanIndex()];

        PlayerPayer.payForIP(player);
        Debug.Log("Increasing AP");
        if (player.getNumberResource(MyEnum.Resources.spice) < 1 || player.getAP() < 1 ||
            player.getNumberGood(MyEnum.Goods.furniture) < 1)
        {
            encourageCapitalists.interactable = false;
        }
        MyEnum.Era era = State.era;
        if (era == MyEnum.Era.Middle && player.getNumberGood(MyEnum.Goods.paper) < 1)
        {
            encourageCapitalists.interactable = false;
        }
        if (era == MyEnum.Era.Late && (player.getNumberGood(MyEnum.Goods.telephone) < 1 ||
                                       player.getNumberGood(MyEnum.Goods.auto) < 1))
        {
            encourageCapitalists.interactable = false;
        }
        PlayerReceiver.receiveIP(player);
        currentIP.text = player.getIP().ToString();
        capLevel.text  = player.getInvestmentLevel().ToString();
        AP.text        = player.getAP().ToString();
    }
예제 #2
0
    /* private void IncreasePOP()
     * {
     *   App app = UnityEngine.Object.FindObjectOfType<App>();
     *   Nation player = State.getNations()[app.GetHumanIndex()];
     *   PlayerPayer.payForMorePOP(player);
     *   uiUpdater.updateUI();
     * } */

    private void IncreaseIP()
    {
        App    app    = UnityEngine.Object.FindObjectOfType <App>();
        Nation player = State.getNations()[app.GetHumanIndex()];

        PlayerPayer.payForDevelopmentAction(player, 1);
        Debug.Log("Increasing AP");
        PlayerReceiver.receiveIP(player);
        uiUpdater.updateUI();
    }