// Use this for initialization
 void Start()
 {
     collision = GetComponent <PlayerRaycastCollision_Thomas_001>();
     board     = GameObject.FindGameObjectWithTag("Board").GetComponent <BoardManager_Thomas_001>();
     Pos       = item.transform.position;
     //item.SetActive(true);
 }
 // Use this for initialization
 void Start()
 {
     //pos = transform.position;
     PlayerCollision = GetComponent <PlayerRaycastCollision_Thomas_001>();
     GameBoard       = GameObject.Find("BoardManager").GetComponent <BoardManager_Thomas_001>();
     ResetStats();
     highscore = PlayerPrefs.GetInt("highscore");
 }
예제 #3
0
    private int toggleMouthBack = 0; //3 position, single throw switch. +/- mouth/back. 0 is both off.


    // Use this for initialization
    void Start()
    {
        Player          = GameObject.FindGameObjectWithTag("Player");
        PlayerCollision = Player.GetComponent <PlayerRaycastCollision_Thomas_001>();
        GameBoard       = GameObject.FindGameObjectWithTag("Board").GetComponent <BoardManager_Thomas_001>();

        SpawnSprite  = tadpoleSpawnPoint.gameObject.GetComponent <SpriteRenderer>();
        PickupSprite = transform.GetComponent <SpriteRenderer>();

        PickupSprite.enabled = false;
        SpawnSprite.enabled  = true;

        mouth = Player.transform.FindChild("mouth");
        back  = Player.transform.FindChild("back");

        transform.position = new Vector3(Mathf.Floor(transform.root.position.x), Mathf.Floor(transform.root.position.y), 3.5f);
    }
 // Use this for initialization
 void Start()
 {
     PlayerObject    = GameObject.FindGameObjectWithTag("Player");
     PlayerCollision = PlayerObject.GetComponent <PlayerRaycastCollision_Thomas_001>();
     rowCount        = transform.GetChild(0).childCount;
 }
 // Use this for initialization
 void Start()
 {
     collision = GetComponent <PlayerRaycastCollision_Thomas_001>();
     board     = GameObject.FindGameObjectWithTag("Board").GetComponent <BoardManager_Thomas_001>();
 }