// Use this for initialization void Start() { collision = GetComponent <PlayerRaycastCollision_Thomas_001>(); board = GameObject.FindGameObjectWithTag("Board").GetComponent <BoardManager_Thomas_001>(); Pos = item.transform.position; //item.SetActive(true); }
// Use this for initialization void Start() { //pos = transform.position; PlayerCollision = GetComponent <PlayerRaycastCollision_Thomas_001>(); GameBoard = GameObject.Find("BoardManager").GetComponent <BoardManager_Thomas_001>(); ResetStats(); highscore = PlayerPrefs.GetInt("highscore"); }
private int toggleMouthBack = 0; //3 position, single throw switch. +/- mouth/back. 0 is both off. // Use this for initialization void Start() { Player = GameObject.FindGameObjectWithTag("Player"); PlayerCollision = Player.GetComponent <PlayerRaycastCollision_Thomas_001>(); GameBoard = GameObject.FindGameObjectWithTag("Board").GetComponent <BoardManager_Thomas_001>(); SpawnSprite = tadpoleSpawnPoint.gameObject.GetComponent <SpriteRenderer>(); PickupSprite = transform.GetComponent <SpriteRenderer>(); PickupSprite.enabled = false; SpawnSprite.enabled = true; mouth = Player.transform.FindChild("mouth"); back = Player.transform.FindChild("back"); transform.position = new Vector3(Mathf.Floor(transform.root.position.x), Mathf.Floor(transform.root.position.y), 3.5f); }
// Use this for initialization void Start() { PlayerObject = GameObject.FindGameObjectWithTag("Player"); PlayerCollision = PlayerObject.GetComponent <PlayerRaycastCollision_Thomas_001>(); rowCount = transform.GetChild(0).childCount; }
// Use this for initialization void Start() { collision = GetComponent <PlayerRaycastCollision_Thomas_001>(); board = GameObject.FindGameObjectWithTag("Board").GetComponent <BoardManager_Thomas_001>(); }