public PlayerPtrSet(PlayerPtrSet other) : this(bwapiPINVOKE.new_PlayerPtrSet__SWIG_1(PlayerPtrSet.getCPtr(other)), true)
 {
     if (bwapiPINVOKE.SWIGPendingException.Pending)
     {
         throw bwapiPINVOKE.SWIGPendingException.Retrieve();
     }
 }
 public PlayerPtrSetEnumerator(PlayerPtrSet collection)
 {
     collectionRef = collection;
     keyCollection = new global::System.Collections.Generic.List <Player>(collection.Values);
     currentIndex  = -1;
     currentObject = null;
     currentSize   = collectionRef.Count;
 }
예제 #3
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        public virtual PlayerPtrSet observers()
        {
            PlayerPtrSet ret = new PlayerPtrSet(bwapiPINVOKE.Game_observers(swigCPtr), false);

            return(ret);
        }
예제 #4
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        public virtual PlayerPtrSet enemies()
        {
            PlayerPtrSet ret = new PlayerPtrSet(bwapiPINVOKE.Game_enemies(swigCPtr), false);

            return(ret);
        }
예제 #5
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 public override PlayerPtrSet enemies() {
   PlayerPtrSet ret = new PlayerPtrSet(bwapiclientPINVOKE.GameImpl_enemies(swigCPtr), false);
   return ret;
 }
예제 #6
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        public virtual PlayerPtrSet getPlayers()
        {
            PlayerPtrSet ret = new PlayerPtrSet(bwapiPINVOKE.Force_getPlayers(swigCPtr), true);

            return(ret);
        }
예제 #7
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 public virtual PlayerPtrSet getPlayers() {
   PlayerPtrSet ret = new PlayerPtrSet(bwapiPINVOKE.Game_getPlayers(swigCPtr), false);
   return ret;
 }
 internal static global::System.Runtime.InteropServices.HandleRef getCPtr(PlayerPtrSet obj)
 {
     return((obj == null) ? new global::System.Runtime.InteropServices.HandleRef(null, global::System.IntPtr.Zero) : obj.swigCPtr);
 }
예제 #9
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 public override PlayerPtrSet getPlayers() {
   PlayerPtrSet ret = new PlayerPtrSet(bwapiclientPINVOKE.ForceImpl_getPlayers(swigCPtr), true);
   return ret;
 }
예제 #10
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 public virtual PlayerPtrSet getPlayers() {
   PlayerPtrSet ret = new PlayerPtrSet(bwapiPINVOKE.Force_getPlayers(swigCPtr), true);
   return ret;
 }
예제 #11
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        public override PlayerPtrSet getPlayers()
        {
            PlayerPtrSet ret = new PlayerPtrSet(bwapiclientPINVOKE.ForceImpl_getPlayers(swigCPtr), true);

            return(ret);
        }