public PlayerPtrSet(PlayerPtrSet other) : this(bwapiPINVOKE.new_PlayerPtrSet__SWIG_1(PlayerPtrSet.getCPtr(other)), true) { if (bwapiPINVOKE.SWIGPendingException.Pending) { throw bwapiPINVOKE.SWIGPendingException.Retrieve(); } }
public PlayerPtrSetEnumerator(PlayerPtrSet collection) { collectionRef = collection; keyCollection = new global::System.Collections.Generic.List <Player>(collection.Values); currentIndex = -1; currentObject = null; currentSize = collectionRef.Count; }
public virtual PlayerPtrSet observers() { PlayerPtrSet ret = new PlayerPtrSet(bwapiPINVOKE.Game_observers(swigCPtr), false); return(ret); }
public virtual PlayerPtrSet enemies() { PlayerPtrSet ret = new PlayerPtrSet(bwapiPINVOKE.Game_enemies(swigCPtr), false); return(ret); }
public override PlayerPtrSet enemies() { PlayerPtrSet ret = new PlayerPtrSet(bwapiclientPINVOKE.GameImpl_enemies(swigCPtr), false); return ret; }
public virtual PlayerPtrSet getPlayers() { PlayerPtrSet ret = new PlayerPtrSet(bwapiPINVOKE.Force_getPlayers(swigCPtr), true); return(ret); }
public virtual PlayerPtrSet getPlayers() { PlayerPtrSet ret = new PlayerPtrSet(bwapiPINVOKE.Game_getPlayers(swigCPtr), false); return ret; }
internal static global::System.Runtime.InteropServices.HandleRef getCPtr(PlayerPtrSet obj) { return((obj == null) ? new global::System.Runtime.InteropServices.HandleRef(null, global::System.IntPtr.Zero) : obj.swigCPtr); }
public override PlayerPtrSet getPlayers() { PlayerPtrSet ret = new PlayerPtrSet(bwapiclientPINVOKE.ForceImpl_getPlayers(swigCPtr), true); return ret; }
public virtual PlayerPtrSet getPlayers() { PlayerPtrSet ret = new PlayerPtrSet(bwapiPINVOKE.Force_getPlayers(swigCPtr), true); return ret; }
public override PlayerPtrSet getPlayers() { PlayerPtrSet ret = new PlayerPtrSet(bwapiclientPINVOKE.ForceImpl_getPlayers(swigCPtr), true); return(ret); }