// Use this for initialization void Awake() { playerprogress = FindObjectOfType <PlayerProgressHolder>(); data.map = "Forest"; data.nameOfSong = "Meltdown"; data.songIndex = 0; data.bpm = 165; SaveData.createGameData.map = "Forest"; SaveData.createGameData.nameOfSong = "Meltdown"; SaveData.createGameData.songIndex = 0; SaveData.createGameData.bpm = 165; }
// Use this for initialization void Start() { playerprogress = FindObjectOfType <PlayerProgressHolder>(); }
void Awake() { playerprogress = FindObjectOfType <PlayerProgressHolder>(); }