예제 #1
0
 // Use this for initialization
 void Awake()
 {
     playerprogress                     = FindObjectOfType <PlayerProgressHolder>();
     data.map                           = "Forest";
     data.nameOfSong                    = "Meltdown";
     data.songIndex                     = 0;
     data.bpm                           = 165;
     SaveData.createGameData.map        = "Forest";
     SaveData.createGameData.nameOfSong = "Meltdown";
     SaveData.createGameData.songIndex  = 0;
     SaveData.createGameData.bpm        = 165;
 }
예제 #2
0
 // Use this for initialization
 void Start()
 {
     playerprogress = FindObjectOfType <PlayerProgressHolder>();
 }
예제 #3
0
 void Awake()
 {
     playerprogress = FindObjectOfType <PlayerProgressHolder>();
 }