private bool movePlayer(PlayerProfile player, int teamId, int squadId, bool force, bool ignore_white_list) { if (player == null) return false; if (!force && player.getTeamId() == teamId && player.getSquadId() == squadId) { DebugWrite("^1^bWARNING^0^n: not moving ^b" + player + "^n to same Team(" + TN(teamId) + ").Squad(" + SQN(squadId) + ")", 1); return false; } else if (!ignore_white_list && isInMoveWhiteList(player)) { DebugWrite("^b" + player.ToString() + "^n in white-list, will not move to Team(" + TN(teamId) + ").Squad(" + SQN(squadId) + ")", 1); return false; } /* first move player to the no-squad, to guarantee a spot (unless he is already going to the no-squad, or stays in the same team) */ if ((squadId != 0 || player.getTeamId() != teamId) && !(virtual_mode || getBooleanVarValue("virtual_mode"))) { if (sleep) Thread.Sleep(100); ExecCommand("admin.movePlayer", player.name, teamId.ToString(), "0", "true"); } /* in virtual mode, don't actually do the move */ if (!(virtual_mode || getBooleanVarValue("virtual_mode"))) { if (sleep) Thread.Sleep(100); ExecCommand("admin.movePlayer", player.name, teamId.ToString(), squadId.ToString(), "true"); } player.setTeamId(teamId); player.setSquadId(squadId); return true; }